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Kuzyn.

Ambient occlusion and shadows problems

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For past month I've noticed increased problems with ambient occlusion and shadows in DayZ and I'm wondering if you have the same experience?

All "dark" spots created by ambient occlusion are flickering/moving while the camera or character is running. It's mostly visible on buildings roofs or window frames. Additionaly, when there is a grass clutter in front of some object like wall or building, it leaves weird white/bright shine around it.
Regarding shadows, it seems like their render distance is super low. Shadows created by roofs/tiles or other parts of the building are really pixelated/dotted and also turn from high to low res really close to the player. Shadows casted for example by trees on buildings looks way better but also has really close range.

Does anyone noticed that also lately or I'm just going crazy and it was always like that in DayZ?
Of course I talk about extreme/maxed settings.

 

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