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Presence-

Teleportation conflicts with survival experience

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Nie mogę uciec
 

The previous server switching system was abused, which is why we now have server teleportation, to prevent ghosting.
However, server teleportation is also vulnerable to abuse in other ways and it goes to the heart of the survival experience.

I must point out that server teleportation with transfer of user character progress data is abused, prone to abuse and not just between different maps.

"Nie mogę uciec" reference is just one example of incongruity on DayZ's part as users can free themselves from time and space constraints by switching servers, thus removing the issues and challenges of logical step requirements.

Furthermore, it is being misused for challenges, disrupting the CLE in the process.

This is as unstable, sloppy and skippy as it gets for a survival content that is described and marketed as gritty, authentic and unforgiving.

 

Edited by Presence-

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What would you suggest instead? I also find alot of things to criticize about dayz and specialy the development and the lack there of. But i think teleporting is a better alternative than just leaving the person in the same spot when hoping servers(more positives to that then negatives imo). People always find ways to abuse a game. 

Get bored hoping shakal icebergs or lose your boat...easy alternative is to hop servers.  Might be some ways to improve it but nothing worthwhile for me to mention  since i have not really tested that mechanic out much.

 

 

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The ideal solution is no transfer of data progress between servers, otherwise it's an open door to exploits which is a problem touching on basic design fundamentals and the heart of the content experience.

However, this solution can be a double-edged sword because technical problems with the server such as performance and stability can weigh on the decision to remove the possibility of changing server with a data progression transfer.

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