Jump to content
Sign in to follow this  
Presence-

Teleportation conflicts with survival experience

Recommended Posts

Nie mogę uciec
 

The previous server switching system was abused, which is why we now have server teleportation, to prevent ghosting.
However, server teleportation is also vulnerable to abuse in other ways and it goes to the heart of the survival experience.

I must point out that server teleportation with transfer of user character progress data is abused, prone to abuse and not just between different maps.

"Nie mogę uciec" reference is just one example of incongruity on DayZ's part as users can free themselves from time and space constraints by switching servers, thus removing the issues and challenges of logical step requirements.

Furthermore, it is being misused for challenges, disrupting the CLE in the process.

This is as unstable, sloppy and skippy as it gets for a survival content that is described and marketed as gritty, authentic and unforgiving.

 

Edited by Presence-

Share this post


Link to post
Share on other sites

What would you suggest instead? I also find alot of things to criticize about dayz and specialy the development and the lack there of. But i think teleporting is a better alternative than just leaving the person in the same spot when hoping servers(more positives to that then negatives imo). People always find ways to abuse a game. 

Get bored hoping shakal icebergs or lose your boat...easy alternative is to hop servers.  Might be some ways to improve it but nothing worthwhile for me to mention  since i have not really tested that mechanic out much.

 

 

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×