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Day Zero

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Survivors start from scratch.
No knives, no bandages, no maps, no glow sticks. Nothing at all. Zero.

Even if the benevolent idea was to help survivors and especially beginners, it's really no help at all, and it robs you of your experience more than it enriches it.

Need some rags for a chance to survive? Tear off your clothes.

"Don't you dare insult my thinking abilities".
Can't you do it?

If not, for whatever reason, you've at least tried to survive. Isn't this an event and an occurrence in a survival context?

Handing survivors the necessities to survive without having to work for it is depriving them of the experience of getting there.

It's a survival content, isn't it? Described and marketed as authentic, gritty, and unforgiving.
So why cut out the necessary ingredients for the survival experience?

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No killing for starting items, bandages, no way of hoarding them... Nice suggestion.

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