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Presence-

Audio for Radio

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Do you read?

Content-based communications (handheld transceivers, field transceivers, radio stations) are unfortunately not used by many users. 

I suggest an audio processing that is on par with the official description of the content, which is gritty, authentic and unforgiving.

I think this will make the content more immersive, more compelling, more detailed, more authentic and more strategic.

On the other hand, this could increase the incentive to use in-content chat rather than external/third-party chat while enhancing it and without compromising the consistency and logic of the content.

On the bus, a subtractive EQ going through the low and high frequency bandwidth followed by some bitcrusher distortion placed after.
The audio engineer will have to play around with the slope a bit to get it right.

I might think of a HPF at 300 Hz and a steep LPF at 2.7 kHz.

Also, a sample for the radio hiss/beep loop for the input and output; coming in, coming out.

The process can still continue to be complex if we want to nail it down to the nitty-gritty details, especially if we choose to monitor user microphone input, but there are ways around it to keep it less consuming, and compelling.
I mean, how far are we willing to go?

Other genuine reception factors may infiltrate the input/output and/or interfere with audio (aka bleed), transmission and reception, thunder, storm, gunshots...

Over

Edited by Presence-
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@Riddick_2K
Can you explain why you're reacting negatively again on this thread?
Give us your point of view so we can understand better.

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