merropa93 89 Posted October 15 Console Stable 1.26 Update 1 - Version 1.26.158777 (Release on 15.10.2024) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. FROSTLINE DLC Added Sakhal terrain Rubber Boat Ice Axe Yellowfoot Mushroom Reindeer Winter-themed infected types Winter-themed variants of existing clothing items Budenovka Snowstorm Ushanka Ski gloves Navy uniform jacket and pants OMK jacket and pants Walleye Pollock Steelhead Trout Shrimp Scientific briefcase and keys Canned crab Down jacket Ski goggles Glass bottle Bushlat Jacket Sherpa Hat GAME ADDED Brown Hare Red Fox Wolf trophy headdress Shemag Fishing jig Wooden fishing hook Consuming scorching hot items now slows consumption and causes damage It is now possible to climb onto ledges while swimming Some items can now freeze if exposed to low temperatures Grass now bends under animals and infected Terrain and object visibility settings In-game server browser now verifies all official servers before displaying them In-game server browser can now filter for maps In-game server browser now allows sorting for maps in a separate column Description field for servers, displayed in the server browser Support for stick dead zones FIXED In 1st person view, the characters shadow cast by dynamic lights did not have a head (https://feedback.bistudio.com/T158144) The character could get stuck in falling animation when cornered by infected (https://feedback.bistudio.com/T173675, https://feedback.bistudio.com/T173952, https://feedback.bistudio.com/T177664) After killing an entity with a bolt, cancelling the reload of that bolt through "Load round" would result in the bolt disappearing (https://feedback.bistudio.com/T174854) New firewood would not be visually reflected in the fireplace after it went to ashes for the first time (https://feedback.bistudio.com/T177432) It was not possible to gather firewood from one variant of hornbeam trees The jammed state of weapons could get falsely displayed when moving the weapon into vicinity The Zenit radio station was outputting radio communication, while it is only intended for input Vegetation was bent by wind stronger at specific angles The speed of the wind did not properly affect its sounds Fixed several gestures that could be abused to hide large weapons Cutting a flag attached to a flag pole into rags would glitch the flag pole (https://feedback.bistudio.com/T179035) It was possible to clip weapons through walls (https://feedback.bistudio.com/T178620) The stamina bar was visible when inside a vehicle (https://feedback.bistudio.com/T169545) Vehicles were missing sounds for failed startup (https://feedback.bistudio.com/T177537) The meat tenderizer and hammer were missing their sounds when building base objects (https://feedback.bistudio.com/T179254, https://feedback.bistudio.com/T179271) When in the Exit menu from the main menu, pressing ESC did not close it Characters could desynchronize when attempting to sit in the same car seat simultaneously The player character was not properly turning in the main menu (https://feedback.bistudio.com/T180967) Wheels of vehicles would occasionally spin faster than they should (https://feedback.bistudio.com/T167606) Inventory items should no longer flicker when at near memory limits (https://feedback.bistudio.com/T181570 - private) Volumetric fog should now be consistent across different view distance settings It was not possible to bandage a player who is sitting in a vehicle Fixed an exploit that allowed movement of an unconscious character Fixed an instance of desynchronized weapon ammunition status The "Previously played" filter in the PC client server browser Voice range icon did not appear when pressing voice range up/down keys Unloading multiple types of ammo into an inventory with limited space would result in surplus ammo types being changed (https://feedback.bistudio.com/T179946 - private) It was not possible to remove the car battery from the Field Transciever (https://feedback.bistudio.com/T181638) Rebuilding a fence after it being destroyed would not update collisions until the nexty server restart (https://feedback.bistudio.com/T181962 - private) Some sunglasses were not visible in hands in first person view (https://feedback.bistudio.com/T156564) When holding NVG goggles in your hand, they could be misplaced while looking through them (https://feedback.bistudio.com/T173863) The pill icon would never disappear again after taking two pills in quick succession (https://feedback.bistudio.com/T182138) Fixed visual appearance of damaged and ruined ghillie set pieces The respawn menu could not be controlled using a gamepad (https://feedback.bistudio.com/T178687, https://feedback.bistudio.com/T178098, https://feedback.bistudio.com/T182112, https://feedback.bistudio.com/T182447) The respawn button was skipped after going unconscious with an open pause menu (https://feedback.bistudio.com/T181778) CHANGED Updated official server naming conventions in coherence with the server browser update Reworked character heat comfort and how it is influenced Rebalanced the insulation values of most clothing items Reworked fishing action and its chances, including audio and particle effects (let go of LMB to reel in a fish when caught) Fishing bait is no longer crafted, but an attachment of hook Slightly rebalanced the nutrition values of fish Eating raw fish now causes food poisoning instead of salmonella Worms are now stackable It's now possible to dig multiple worms at once with certain tools Reworked the common cold into stages, added pneumonia Codeine pills and morphine now suppress common cold and influenza symptoms To tackle animal predators being an easy source of food for highly geared players, we have infected predator meat with a disease All edible items can now be added to cooking slots All edible items can now be heated up to warm up the character when consumed Tweaked water gain from food items, decreased the gain from cooked items Removed rough and precision soft skills Firewood can now be stacked up to 3 times in the inventory Tweaked the minimum and maximum temperatures of items Players now gain temporary immunity to the common cold after beating it or any of its later stages The flare gun ammunition now spins slightly on descent Active rain/snowfall now decrease the hearing of infected Force feeding is now only possible when facing the player Sitting in a vehicle with running engine will now set your character's heat comfort to neutral Heat packs cool down over a longer period and give drastically more benefit Traps now require bait and might catch different animals depending on the bait Traps now play a sound when they aught an animal Traps in water not play a particle effect when they caught an animal Reduced damage taken by traps on catch Increased chance of catching animals via trap Reduced time required for traps to catch an animal Significantly increased the weight of animals pelts Terrain detail video settings are now hidden and set to one value that corresponds to the multiplayer settings (it was always forced to one value by the server anyway) Optimized world loading for respawning players (PC only) Reduced the AI alertness from pistol shots Strongly reduced the AI alertness from shots of the Sporter Heat buffer (+ symbol) now shows progression on HUD and its behavior has been slightly altered Reduced size of the cargo on most jackets, pants and vests Adjusted inventory sizes of various items Many continuous actions have now their camera view angle limited to the general area, where the action is conducted It's not possible to construct garden plots below certain environment temperatures CENTRAL ECONOMY Fixed: The restock value was not properly considered when restocking items (https://feedback.bistudio.com/T177835) CHERNARUS Fixed: A glitched military convoy position at Dubrovka Changed: Morning fog behavior, there is always morning fog around the coast and in the low altitude valleys. The density is randomized, it can be too thick sometimes Changed: Wind direction and speed is giving clues about how the upcoming overcast will be Changed: Large-scale rebalancing of clothing items and firearms LIVONIA Changed: Morning fog behavior, there CAN be a morning fog which is on the river and around its bed. The density is randomized Changed: Livonia now has sudden overcast changes. The sudden change always ends with a bad weather and the duration of it shorter compared to normal overcast changes Changed: Wind direction and speed is giving clues about how the upcoming overcast will be Changed: Default date reset interval moved from Aug-Sept to July-Aug Changed: Large-scale rebalancing of clothing items and firearms SERVER Fixed: Consistency in connect and disconnect admin log message (https://feedback.bistudio.com/T178772) Fixed: Suiciding with a melee weapon would result in inconsistent log messages (https://feedback.bistudio.com/T174730, https://feedback.bistudio.com/T178771) Fixed: When lowering or raising flags, some of them were logged incorrectly as Flag_base (https://feedback.bistudio.com/T178827) Fixed: The tripwire trap was not logged properly in the ADM log when placed (https://feedback.bistudio.com/T174730, https://feedback.bistudio.com/T175403, https://feedback.bistudio.com/T177005, https://feedback.bistudio.com/T178210) Fixed: ADM log printed inconsistent quotation marks and redundant source when killed by a grenade (https://feedback.bistudio.com/T174730, https://feedback.bistudio.com/T176477) Fixed: adminLogPLayerHitOnly server parameter was not working correctly (https://feedback.bistudio.com/T179862) Fixed: Ping approximation methods of PlayerIdentity should now work as intended on the server (https://feedback.bistudio.com/T178130) Fixed: Linux server would freeze or crash when scripts fail to compile Changed: Restock values in types.xml will now trigger in between singular spawns instead of only at the end of spawning from min to nominal Changed: Restock values in types.xml will now also additionally trigger once count goes under min Changed: Restock timer on types will now be saved to carry over between server restarts in case it was ticking down Changed: Attempting to start a server with ShardIds 000 - 099 will prevent the server from starting up, as those are reserved for official servers Changed: Ambient spawner: Number of spawned entities computing Changed: Ambient spawner: The ranges and zone mechanics - activating, deactivating, cooldown Tweaked: !Workshop folder now no longer gets created if Launcher is running in Proton operating system KNOWN ISSUES The server browser might not display servers - a fix is in the works - THIS CAN BE SOLVED BY RESETTING FILTERS Dying while having the inventory or quick-wheel open can result in the respawn menu not functioning and requiring a restart, a fix is in internal testing Respawning from unconscious might result in disconnect from the server We are investigating a possible performance decline on PlayStation 4 and Xbox One consoles There might be issues with vaulting over fences, a fix is in internal testing Weather can be desynced for players after server start - a fix is in internal testing Thawing frozen items in cookware is too slow - a fix is in internal testing Heavy Metal Poisoning Screen effect is present after respawn - a fix is in internal testing, can be solved by reconnect Vehicles or boats behave weirdly next to rocks (https://feedback.bistudio.com/T183992, https://feedback.bistudio.com/T183617) - a fix is in internal testing Character is stuttering while passing doors Camera twitches after vaulting over fences/walls (https://feedback.bistudio.com/T185237) Sakhal map doesn't have translated name and description - a fix is in internal testing Alarm sound of Warhead bunker entrance can play permanently after server restart Some ice sheets cannot be climbed on Tents can clip into ice sheets after being packed Grass shortly disappears when driving boats close to a beach Boats and players in them are not getting any damage in crashes Small stutters can happen when walking/sprinting into the sea Climbing on boat, especially with no or low stamina, can cause animation glitches Some food can clip into fireplaces and ovens when added to cooking slots - a fix is in internal testing Inconsistencies with the cfgweather.xml (https://feedback.bistudio.com/T183730) - a fix is in internal testing Thawed snow area around fireplaces is not visible at night PC server descriptions do not support new line characters - a fix is in internal testing Share this post Link to post Share on other sites
LowKee84.1 6 Posted October 15 How you got a list of known issues that are specifically for the new DLC, yet still release it knowing its buggy? 1 Share this post Link to post Share on other sites
LowKee84.1 6 Posted October 15 Did you fix duping on official yet? @merropa93 Share this post Link to post Share on other sites
DaOnlyHoodGnome 1 Posted October 15 7 hours ago, merropa93 said: Terrain and object visibility settings Where is this on PlayStation? And when will the official servers be up? 1 Share this post Link to post Share on other sites
Robert Keller 2 Posted October 15 Servers aren’t showing up anywhere. Shocker 2 Share this post Link to post Share on other sites
DFArslan 0 Posted October 15 ETA on console servers? Share this post Link to post Share on other sites
Kelly Harris 2 Posted October 15 No servers are showing up. Neither Community or official. 2 Share this post Link to post Share on other sites
hotstepper2569 1 Posted October 15 I bought this, only all that comes up now is, BIOS Error (0x00050018) An unknown error has occurred ([GetServer] ::) Help! 1 Share this post Link to post Share on other sites
ofdrykkja14 0 Posted October 15 no servers, bios error Share this post Link to post Share on other sites
Volkom Akaira 0 Posted October 15 The same situation….. 😭😭😭 Share this post Link to post Share on other sites
Chid McVan 0 Posted October 15 Console Stable 1.26 Update 1 - Version 1.26.158777 (Release on 15.10.2024) NOTES: All is broked. BIOS Error (ox0005000F) Unespected response format. ([GetServers] :: HTML Title: 502 Gad Gateway). Share this post Link to post Share on other sites
Volkom Akaira 0 Posted October 15 It was the tenth year of response to all requests Share this post Link to post Share on other sites
Nolan2000 0 Posted October 15 What is happening can anyone tell us, how long this issue is going to last, hello game dev are you sle😴😴😴😴 1 1 Share this post Link to post Share on other sites
eduazdo 0 Posted October 16 (edited) Tengo un problema, me dice “Aviso(0x00040046) no se ha podido establecer conexion porque esta cuenta ya está conectada a otro servidor. Pero no recuerdo cuál servidor estuve conectado. Cómo puedo solucionar esto? juego en consola Xbox Series S Edited October 16 by eduazdo Share this post Link to post Share on other sites
ThisIsFault 1 Posted October 16 Listen I know you guys have been busy but not giving us any updates for 10 hours are you serious doesn’t that seem so disrespectful that people pay 25 usd $ for your dlc and you can’t even bother to give an update on the trouble shooting I feel played this sucks :/ 1 Share this post Link to post Share on other sites
Loveendblood 0 Posted October 16 Вы пидарасы, продаете говно. Дак еще и связи нет с вами. У вас работает один человек? Share this post Link to post Share on other sites
stormhaven 11 Posted October 16 Revert the storage nerfs it's completely bullshit nobody wanted for ask to this shit 1 1 Share this post Link to post Share on other sites
KA-74USER 41 Posted October 16 revert everything just give us bug fixes and the new map everything else about this update suckz 1 Share this post Link to post Share on other sites
RenDark2000 34 Posted October 16 (edited) So, you have reduced the amount of European 3pp-Chernarus-Servers on Playstation to 14??? what a.... they where totally overcrowded now. minimum of players online is 40! i dont want to play with so many other players. I want my old server back where i was playing the past 4 years. Edited October 16 by RenDark2000 1 Share this post Link to post Share on other sites
Judley 18 Posted October 16 Is anyone else seeing very poor snow textures on hills in Sakhal? Grid-like, low resolution snow patches on the ground. Playing on series X Share this post Link to post Share on other sites
KA-74USER 41 Posted October 16 59 minutes ago, Judley said: Is anyone else seeing very poor snow textures on hills in Sakhal? Grid-like, low resolution snow patches on the ground. Playing on series X yeah i think the grass render distance cuts out a bit short before the snow textures can load in. its not the greatest looking up close but anything over 50 feet away is just blocky and obviously square Share this post Link to post Share on other sites
Pauldinho 1 Posted October 16 Hi i dont know as notice is thta when your a passager in a car or truck that the wheels dont go around, but when you drive vehicle the whells go around. NEEDS FIXING....? Plus when you open a barrels the lid keeps open and close in the back ground when you walk away from it. Share this post Link to post Share on other sites
Michael Gunther 1 Posted October 17 All the changes made to chernarus are bullshit and unrealistic to movement what u can and can't do I think u messed the game up and I will no longer play good luck 1 Share this post Link to post Share on other sites
helios59 0 Posted October 17 Bonjour pk n'y a toujours pas de serveurs sakhal et je parle d'officiels merci Share this post Link to post Share on other sites
merropa93 89 Posted October 17 Console Stable 1.26 Update 2 - Version 1.26.158901 (Release on 17.10.2024) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME FIXED Water was rendered inside boats Fireplaces in some buildings were not functioning properly Yellowfoot Mushroom was freezing at the wrong temperature Yellowfoot Mushroom had wrong rotation Items in the warhead storage were spawning in wrong locations The character could glitch under water if exiting the boat at high speeds The camera was dropping under thre ground on occasion The camera could stutter when the player would collide with a boat Deafness effect of heavy metal poisoning would not fully work The player would not properly groan in pain when suffering from heavy metal poisoning Pneumonia symptoms would overlap each other and unrelated sounds Balanced appearance of symptoms for the common cold and influenza Reduced the impact of influenza and pneumonia slightly It was not possible to climb over fences Vaulting could fail in some cases (https://feedback.bistudio.com/T151944, https://feedback.bistudio.com/T172737) It was too difficult to light fireplaces on ice It was possible to build bases in the warhead storage and power station Boats could disappear under water after some time Boats could desync when collidion with an ice sheet Game physics could start to behave strangely after extended playtime Addressed multiple known server and game crashes Bolts could not be picked back up from dead AI (https://feedback.bistudio.com/T183968, https://feedback.bistudio.com/T183736) It was possible to focus the server details in the server browser It was not possible to wear the shemag with sports glasses It was not possible to switch the shemag from face to head and vice versa (https://feedback.bistudio.com/T184443) Advanced placing was not possible on surfaces on top of water The character was stuttering while moving in water Boats driving too close to each other could cause stuttering Boat driving could be laggy for the driver After trying to get on top of a boat after pushing it, the player could float above the boat The player inventory could still react after death of the player Restraining a player would cause the inventory of players in proximity to close (https://feedback.bistudio.com/T184722) Boat engines could turn off and on in some cases while driving Changing seat in a boat and exiting right after could result in desync Exiting a sinking boat could break the player position Fixed an exploit that could result in freezing clients (https://feedback.bistudio.com/T184908 - private, https://feedback.bistudio.com/T184871 - private) There was a performance decline on older generation consoles CHANGED Tweaked weather behavior across maps Added sparks to the lever system in the power station Increased the size of the icon for fresh water sources on in-game maps SAKHAL (Frostline DLC) Fixed: The ADA 4x4 was not spawning on Sakhal Fixed: Piles of wooden planks were not spawning on Sakhal Fixed: It was not possible to drink from one of the fresh water sources Changed: Added interior darkness to an especially deep cave on Sakhal KNOWN ISSUES The server browser might not display servers - a fix is in the works - THIS CAN BE SOLVED BY RESETTING FILTERS Respawning from unconscious might result in disconnect from the server Thawing frozen items in cookware is too slow - a fix is in internal testing Heavy Metal Poisoning Screen effect is present after respawn - a fix is in internal testing, can be solved by reconnect Vehicles or boats behave weirdly next to rocks (https://feedback.bistudio.com/T183992, https://feedback.bistudio.com/T183617) - a fix is in internal testing Character is stuttering while passing doors Camera twitches after vaulting over fences/walls (https://feedback.bistudio.com/T185237) Sakhal map doesn't have translated name and description - a fix is in internal testing Alarm sound of Warhead bunker entrance can play permanently after server restart Some ice sheets cannot be climbed on Tents can clip into ice sheets after being packed Grass shortly disappears when driving boats close to a beach Boats and players in them are not getting any damage in crashes Small stutters can happen when walking/sprinting into the sea Climbing on boat, especially with no or low stamina, can cause animation glitches Some food can clip into fireplaces and ovens when added to cooking slots - a fix is in internal testing Inconsistencies with the cfgweather.xml (https://feedback.bistudio.com/T183730) - a fix is in internal testing Thawed snow area around fireplaces is not visible at night PC server descriptions do not support new line characters - a fix is in internal testing Share this post Link to post Share on other sites