Chili-13121a51a4fc9a8b   1 Posted September 14, 2024 Please be gentle am 63yrs old and decided to start a test server on my pc at home, i currently am an admin on a modded server, and decided to help out abit more, it seem,s a test server may help with that 🙂 My issue is with bears, are they supposed to be classed as ambient or animal in the events file? mine are ambient my buddys are animal. here is the event file i have on my pc <event name="AmbientBear">     <nominal>9</nominal>     <min>4</min>     <max>9</max>     <lifetime>180</lifetime>     <restock>0</restock>     <saferadius>200</saferadius>     <distanceradius>0</distanceradius>     <cleanupradius>0</cleanupradius>     <flags deletable="0" init_random="0" remove_damaged="1"/>     <position>fixed</position>     <limit>custom</limit>     <active>1</active>     <children>       <child lootmax="0" lootmin="0" max="2" min="1" type="Animal_UrsusArctos"/>     </children>   </event>  here is my types file for that bear <type name="Animal_UrsusArctos">   <nominal>0</nominal>   <lifetime>1800</lifetime>   <restock>0</restock>   <min>0</min>   <quantmin>-1</quantmin>   <quantmax>-1</quantmax>   <cost>100</cost>   <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />  </type> and here is 1 of nine bear territories, each territory has between 3 and 5 sets of coords <territory-type>   <territory color="2779381760">     <zone name="Graze" smin="0" smax="0" dmin="0" dmax="0" x="14272" z="4372" r="100"/>     <zone name="Graze" smin="0" smax="0" dmin="0" dmax="0" x="15852" z="988" r="100"/>     <zone name="Graze" smin="0" smax="0" dmin="0" dmax="0" x="12468" z="1448" r="300"/>   </territory>  now no bears are on my map at all until i run into the set radius then 1 will spawn in, i would like more to spawn in, is that just a case of adding some more coords to a particular territory? which other files will i need to check to make sure everything is entered correctly? do i need to put anything in the smin smax dmin dmax boxes, does the event file look ok or have i made a cpmplete balls up 🙂 many thanks for any advice, i do work irl so may not reply immediately  1 Share this post Link to post Share on other sites
Riddick_2K   175 Posted September 14, 2024 Well... actually the events should start regardless of your presence. Try with a bird's eye view administration tool. You can "visit the map", "bird's eye view" without being physically present... and you can see various events that activate without the presence of any player. You don't need to add territories, if you don't want the bears to spawn in other unplanned places. If you want multiple bears "simultaneously" (in a pack), you need to work on <children>. Take for example the wolves, which arrive in a pack. Keep in mind, however, that DayZ bears are "ultra-terrestrial", they are not "realistic" bears. Have you ever tried to kill one? I hope so, before I start modifying the settings. Generally the bear packs are found on servers with at least the special weapon mods (and with traders to sell the skins), otherwise, with only the Vanilla weapons it becomes a feat. With a vaiga and a 20-round magazine (Buckshots, not Slugs... they are much better), I managed to kill at most 3, but the 4th one tore me to pieces... after you kill the first one, the others come running and are deadly. The radius you mentioned, there are actually 3: <saferadius>: if I remember correctly, it should be the radius in which the event does NOT occur because the player is too close. <distanceradius>: the radius within which two equal events can occur. <cleanupradius>: the radius in which, if there is no one, the event's disappearance timer starts. Keep in mind that there is also the "globals.xml" file where the "CleanupLifetimeDeadAnimal" entry is set... which determines the disappearance time of the meat of the killed animals. To increase the bears, try to take inspiration from the "AnimalCow" voice, which is a bit more "quiet and human" as a generation than that of the wolves. And it will already be quite a feat to take them down. Just out of curiosity: Are you setting up a Vanilla server without mods, or are you planning to add mods? Not for anything else, but the administration mods are very convenient for many things, even just checking the changes to events and generations. 😉 Last note. It's been a while since I've touched my servers (one vanilla and one modded)... I hope I haven't written any inaccuracies... Anyone who finds an error is welcome for corrections. And I hope that Google translations are understandable. 😔   Share this post Link to post Share on other sites
Riddick_2K   175 Posted September 14, 2024 Wait, now I think I understand what you meant by territories. I honestly don't know, I've never tried it. However, I've heard of packs of bears of up to 5/6 individuals. It seems unlikely to me that in those servers they started adding so many coordinates in all the spawn points. I think... but it's my idea... that the game, if it has to generate multiple animals in the same point: either it generates them anyway close together... or it waits for the first one to move and generates the second one. I repeat that I've never seen this type of behavior in person. First try without any changes and see what happens (an administration tool would make it much easier for you to verify). If it works, that's fine. If it really doesn't work, keep creating other spawn points close together as a last resort... which is a lot of work. To simplify, you could... first save the original file... I hope you will always save the originals and also the various subsequent changes with a progressive name, to be able to return to the previous situations if something goes wrong... then modify the territories file, leaving only one... so you can check directly in that territory... maybe in the open countryside if there is one like that. I'm sorry I can't recommend anything else, but it's something I've never done. ¯\_(^~^)_/ ¯ Share this post Link to post Share on other sites