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Gunnm

PvP, food & drink, weapons suggestions

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Hello guys !

New to the game with 1 week or so.

I read the forum everyday and i see that there's problems with PvP and other stuff.

1) PvP

The big complaint is : Too much kill on sight not enough teamplay.

I agree that the kill on sight is ridiculous measure in a game meant to be team played.

But i also agree that the paranoia implied by post-apo infected world result in kill on sight.

The general feeling about the game is insecured, thanks to the current "policy". And i appreciate this feeling :)

BUT ! I dont realy like the fact that i cant do anything about it.

I think the keyword here is paranoia...

I'd like to see a paranoia system like this :

Paranoia decrease interacting friendly with peoples ( trading/exchange, talking for exemple )

Paranoia increase killing peoples.

The increase is faster and stronger than being frendly because trust is not something easy to earn this days.

-Everyone begin the game with a paranoia level of 50% ( Everyone is shocked loosing everything and surrounded by Infected on the verge of braking their mind ).

-Accuracy with gun decreased due to stress ( -25% or the shaking effect of pain )

-physical damages increased ( +25% ) with melee weapon like the hatchet due to adrenaline

The buff/debuff effect will evolve depending the paranoia level.

If someone has less than 20% of paranoia, no more buff/debuff.

If someone become a full paranoid serial killer with 95%+ ( can be adjusted )

I would see something like this :

-No more able to walk or run up but cant make any noise at all ( noise -50% in forest if it can be implemented ). Serial killers are very cautious peoples.

-No more shaking with guns and rifles ( cool headed killer ) but cant use sniper rifles ( and only sniper rifles ) due to overconfidence ( You're a smart and proud serial killer that hasnt been killed yet, sniper rifles are for those shi**y pink survivors than cant aim to kill you even with a scope )

-Crouching speed increased up to running up speed ( you learnd to be swift with all those shady kills )

-Loot restricted to 50% ( or less ? ) of a kill. ( You cant make any difference anymore between infected and normal human being and are afraid of touching a body and being infected )

-Cant trade or heal anyone, just talk.

2) Food and drink.

-We have a 24h day/night cycle. It's strange to be hungry and thirsty to death so quicly... The canned food is a little wet too, strange to not earn a little on the thirst parameter when eating canned food.

-I looted some games ago a water cantine. I dont know if we can refill it with river or pond but would be nice to be able to. And in this case, some water pills to purify the water before drinking ( or 50% to have diarrhea and become dehydrated in 45min )

-Is fishing implemented ? Would be cool ^^ ( i love fishing xD and we have hunting from what i remember of the forum )

3) Close range weapons

I'd like more melee weapons like crowbar and knife. Just to have a weapon with no ammo needed.

The crowbar or the knife would take the gun weapon slot. The axe take the rifle slot, the crowbar and knife are smaller.

Some suggestions may be implemented yet, but i didnt had the chance to test or read anything about it.

And sorry for my english, i'm a frog eater :P ( and frogs are tasty :D good protein source when surviving infected )

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