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Presence-

Cargo compartment into pocket sections

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I request and emphasise on the importance for Bohemia Interactive to separate slots for each pocket with an authentic lens and block the possibility of cargo if there is no pocket.

A more detailed compartmentalisation will solve many problems of exaggerations and improve accuracy both in terms of allocation and compensation / inauthentic permissiveness and prejudice.

For example, I will not be able to carry a big object in my clothes due to its important size, volume and compactness without subjacent sacrifice; the possibility to carry small objects that would fit in each pocket.
This will automatically block large objects by its own, such as a cooking pot or a car radiator etc, in a pocket, without sacrificing the capacity needed for other reasonably justifiable quantity objects that would be capable and make sense to fit inside the container.

For further depth and enhancement, we might also want to introduce a diagonal / \ oblique and compactness system in the grid with meticulous care (if the power of the systems allow it).
Backpacks would block all objects that are bigger than the diagonal size of the targeted container and wouldn't compact inside.

All this will make the cargo aspect less overpowered, less partial and one-sided, more authentic and will improve inventory management with genuine survival challenges, diversity and will further welcome other authentic implementations due to common sense and detailed design.

I request to justify, seek and embrace the congruency with/to the content which is officially described and marketed as authentic and unforgiving. To remember its simulation roots and proper due. To base the consistency and logic on this matter.

May we examine this question?

Regards,

Edited by Presence-

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