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Zombie attracting

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I had some Ideas which would make Exploring Citys more challenging as it allready is.

What about adding Sirens and Alarms?

cars for example.. if you find a car and enter it, there should start a car alarm, "alarms should come random", or a siren on the hospitals, if someone breaks the glasses.

Well, those alarms should be dangerous as hell and should be heard in the villages nearby, so zombies even in other villages will get attracted and run to the siren, players have to leave fast as possible then or you know....

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I think there's an issue with power, but I see what you're getting at in regards to sound events being integrated in-game.

Not to steal your thunder, but to add to your idea, I would love to see NPC 'events' integrated into the game. If there was some way for the game to know there were people in a city, and NOT in a specific building (say, one with no entrances?) then there could be an AIR STRIKE, demolishing that specific building. Or, even attacking a nearby empty field, under the guise of clearing out some zeds.

I played (yeah, I know) City of Heroes way back in the day, and they had these happen, randomly, from time to time.

TKJ

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