LennyS-cbe65eb8a29b70ab 11 Posted June 10 There is a slider for aiming curvatur, which is very useful, because a linear controller acceleration is very hard to deal with if you need to be precise. But... instead of slowing down the acceleration at low%.... its adds a Deadzone!? If you use linear acceleration, you have no Deadzone. But the second you try to use any form of curvatur, to be more precise at ranges, you suddenly have to deal with a enormous deadzone in the middle, which negates any benifit you were hoping to get from using a curvature. Why is the Curvatur slider adding a deadzone!?! SPLIT the slider for curvatur and deadzone! Having them both in one slider makes absolutely ZERO sense. You need to be able to adjust the curvatur AND The deadzone seperatly from one another. How can any dev play DayZ with a controller and think... YES! THIS IS IT! arguably it works..... i can get my kills.... but holy moly, you shouldnt have to deal with the biggest deadzone i have seen in any game, with literally 0 ways of changing it, other than shooting yourself in the kneecap by using linear acceleration. WE NEED THOSE: X-Sensitivity slider Y-sensitivity slider Curvature slider (there should be presets, instead of a slider honestly) Outer bounds Left/Right acceleration slider (in BF games, if you hit the outer border of your stick, the acceleration doubles so you can turn fast, altho you use a very slow sensitivity) Deadzone slider 1 Share this post Link to post Share on other sites