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Captain Q

A weapon limiting solution that *might* offer both parties some level ground realism.

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I see people constantly complaining about sniper rifles in this game, and I see people likewise complaining about people who don't know how to avoid these sniper rifles.

The main problem with snipers, however, are the rapid-succession shots that can be kicked off by the anti-material guns; the AS-50 and the M107.

My idea? Get rid of those damn things, and replace them with the area-realistic KSVK.

Yes, you will still have access to an anti-material rifle that you can snipe people with from a mile away, but in return, it will have a slower firing rate and a smaller mag than the M107. It is also a native weapon (because let's be honest, you won't find M107s lying around on foreign soil like you can in this mod. KSVKs on the other hand, cheaper and native, are far more likely).

By no means am I b*tching about sniping. I love sniping, and this game wouldn't be as good without it.

But the fact stands; it's ridiculous to have M107s and AS-50s lying around, while there are no KSVKs, and it gives the snipers a very, very uneven advantage.

In my opinion, the AS-50 could stay, but I'm all for removing the M107 and replacing it with the KSVK. The M107 shouldn't even be in the game. It's like an SVD on double-dose steroids and .

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Why would you prefer the m107 to go over the the AS50?

AS50 is quieter and has a longer zeroing range.

Although as I type this I am unaware of fire rate on the AS50 and it's magazine capacity.

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@Fosty99 Because the M107 is American and the AS50 is British, makes more sense geographically

I agree completely.

The KSVK is a fair approach to an anti-material sniper, the time between shots makes it necessary to get your range right much like an actual sniper would take time to line up a shot. (obviously not THAT realistic but you get the point)

With the AS-50 and M107 the fire rate is ridiculous, you can get off 3 shots to the KSVK's 1 in rapid succession and with approximately the same accuracy.

I'd also be in favour of getting rid all snipers except the CZ 550, SVD Camo, and of course, the KSVK.

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Why would you prefer the m107 to go over the the AS50?

AS50 is quieter and has a longer zeroing range.

Although as I type this I am unaware of fire rate on the AS50 and it's magazine capacity.

AS-50 mag capacity is typically only five rounds' date=' and it's as fast as, if not slower than the M107.

The M107, however, can pack away 10 rounds into it's target. The man behind the m107 has more of a chance to hit his target, and sound doesn't matter: A snipers job is to get in, shoot, and get out. Campers get killed in ArmA type games. If not by players, then the zombies (generally). However, put an M107 in the right spot, and they can shoot all day long, with twice as much ammo as an AS-50 user would have, which is why that gun needs to go.

Plus, it's far more expensive than the AS-50. Why leave that laying around? The KSVK is a far better choice, since it's actually a Bloc-state gun.

[hr']

I'd also be in favour of getting rid all snipers except the CZ 550' date=' SVD Camo, and of course, the KSVK.

[/quote']

I wouldn't go that far. The DMR, however, could be an exception. It's a far superior weapon to every other normal sniper rifle. However; it is the *superior* sniper rifle. I feel that something of decent grade should replace it for it's purpose, like the unloved M4-SPR or the L96A2 (the olive green arctic warfare). This would put in a sniper rifle with either a high rate of fire and low damage; like the DMR but weaker, or a gun with longer range and better damage, but slow fire rate (like the KSVK, but not as strong on vehicles).

Hotpoint: The M4-SPR marksman rifle is compatable with 30 round stanag magazines, but it is a semi-auto 5.56, which puts it in a 'not as good' position. It's also 'out of service' with the US Military, making it an asset likely to be sold to a country such as Chernarussia for military purposes, unlike the M107, which is a state-of-the-art rifle at the peak of it's class in the US Military.

To impose that this be a massive limitation would be more of a hassle to pass. I think most people can agree that the M107 needs to go. I don't want this to be another "exterminate all snipers!" thread. More of a "let's be realistic, it's overpowered" thread.

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@Captain Q

Don't exactly want to get rid of snipers, just there seems to be far too many snipers these days.. Whether that is due to low pop loot farming, or duping (most likely this) I would prefer that the drop rate go down a lot, with the exception of the CZ 550. This would make seeing one of the top tier snipers much more of a treat :)

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The problem with sniping is nothing to do with the weapons. It's to do with the fact that the game naturally leans towards being as safe as possible and obviously sniper rifles are the best for this. Using most assault rifles you have to actually get within a few hundred meters to kill anyone which does not hold a candle to shooting people from 800+ meters away in terms of safety. CQC is risky, sniping is not.

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@Captain Q

Don't exactly want to get rid of snipers' date=' just there seems to be far too many snipers these days.. Whether that is due to low pop loot farming, or duping (most likely this) I would prefer that the drop rate go down a lot, with the exception of the CZ 550. This would make seeing one of the top tier snipers much more of a treat :)

[/quote']

In the ArmA editor, I can put my guy on a mountain top with a CZ 550 and one mag, and one man 800 yards (checked with range finder) away, and still make a kill. It's not supposed to be so based on the types of sniper rifles getting tossed around, it's about the efficiency of the user. However, the M107 is just ridiculous. Not only can you disable vehicles and people from a mile away, you can do it shot after shot without any waiting period. The M107 makes you game god.

The problem with sniping is nothing to do with the weapons. It's to do with the fact that the game naturally leans towards being as safe as possible and obviously sniper rifles are the best for this. Using most assault rifles you have to actually get within a few hundred meters to kill anyone which does not hold a candle to shooting people from 800+ meters away in terms of safety. CQC is risky' date=' sniping is not.

[/quote']

Like I said, I'm not against sniping. It's just that a rifle like the M107 takes the playing field and puts them at the tip top. I'm not even keeping a crusade against the AS-50. I can make ten kills in one magazine with the M107; I can make sixty kills in six magazines in under six minutes with the M107. With the AS-50, that's only thirty. The M107 is just a disruption in the force, per say. The DMR, too, sets an unevenness, being a 20 round one-shot-per-kill capable rifle. People will still be inclined to snipe. I just don't want people to be sniping with super weapons that make them unstoppable.

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In the ArmA editor' date=' I can put my guy on a mountain top with a CZ 550 and one mag, and one man 800 yards (checked with range finder) away, and still make a kill. It's not supposed to be so based on the types of sniper rifles getting tossed around, it's about the efficiency of the user. However, the M107 is just ridiculous. Not only can you disable vehicles and people from a mile away, you can do it shot after shot without any waiting period. The M107 makes you game god.

[/quote']

Exactly what I'm trying to say :P

A headshot is a headshot is a headshot. The M107 and AS50 are just too easymode. Without wind, Sniping with anti-material sniper rifles is pretty cheap. Removing the rapid-fire AS50 and M107 would make for snipers that are only dangerous if they are decently skilled, with the absence of wind. And to anyone that thinks I'm bitching/whining/contributing because I'm getting sniped all the time.. I'm the one that's doing the sniping, and I feel pretty cheap being able to take out a group in rapid succession, or being able to fire off another shot before the target can even flinch from a missed first shot.

Also on a side note, the AS50 can take M107 rounds in this game :/

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Keep them in game, probably they are already rare enough if we discount the hacked / duped weapons.

Hmm although a slow firing anti material rifle would be a good alternative.

In the long run it will be really important to add wind speed / direction (already supported by the game engine). With wind to consider it is far more difficult to hit over long distances. I like sniping myself but it is actually too easy in regular arma / dayz to be a challenge.

(--> ACE mod)

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I would cream myself if they implemented something like ACE into DayZ :p

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@Fosty99 Because the M107 is American and the AS50 is British' date=' makes more sense geographically

[/quote']

The marines were deployed in Chernerus though.

I would like to see the m107 out of the game though, and the AS50, they just seem out of place.

We need lots of eastern weapons and rare western weapons I say.

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