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ComboBreaker

Solution of retrowalkers problem?

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As it stands now some(maybe even most) part of community would like to see slow but numerous zombies which could be killed by headshots only.

I've read somewhere(maybe it was even rocket saying it,I dont remember) that its really hard for Arma engine to support AI for multiple zombies and its the main problem behind adding more zombies.

So here is the concept of technical realisation : make 1 AI per group of zombies(from 3 to 10,depending on how much zeds you need and how fast/damage resistant they are).This way you dont need as many resources for AI of hordes.

Basically there is a "leader" - a zombie who is actually controlled by AI and other zeds just copying his actions and trying to stay as close as possible.A leader looks exactly the same as other zeds and is essentially a common zed : he just chooses what action his "group" performs.Whenever he is killed other zed from the same flock becomes a new leader and it continues untill the whole group is destroyed.

I do have basic knowledge about proramming,but I dont have any idea if anything that I've said is actually viable so if its a silly suggeston dont bash me too much for it. ^^

And discussing if slow,but numerous and hard to kill zeds are a challenge or not should be performed in different thread.

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