Jump to content
Sign in to follow this  
D4rknessxkilla

Persistent rain

Recommended Posts

So, I've been battling persistent rain. No matter how I adjust the cfgweather.xml, the weather seems to slide to max values for rain and overcast. Making it a royal pain to play and my community is growing to hate the rain. We're looking for minimal rain and overcast (with that weather still being possible, just reduced occurrences). Any suggestions? I've already set my server time to a day in September with time persistence off. 

Here is the CFGWeather config I'm currently running 

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<!-- 'reset' and 'enable' are a bool, and therefore supports: 0/1, true/false, yes/no -->
<!-- 'reset' controls whether you want to load in the weather from storage or not (false by default) -->
<!-- 'enable' controls whether this file is enabled or not (true by default) -->
<weather reset="1" enable="1">
    <overcast>
        <!-- Initial conditions of the overcast (target value, time to change, how long will it stay) -->
        <current actual="0.0" time="120" duration="1800" />
        <!-- What is the range of the overcast value (0..1) -->
        <limits min="0.0" max="1.0" />
        <!-- How long does it take to the overcast to change from one value to other (time in seconds) -->
        <timelimits min="900" max="1800" />
        <!-- How much should the overcast change (0..1) -->
        <changelimits min="0.0" max="1.0" />
    </overcast>
    <fog>
        <!-- Initial conditions of the fog (target value, time to change, how long will it stay) -->
        <current actual="0.0" time="120" duration="1800" />
        <!-- What is the range of the fog value (0..1) -->
        <limits min="0.0" max="1.0" />
        <!-- How long does it take to the fog to change from one value to other (time in seconds) -->
        <timelimits min="300" max="900" />
        <!-- How much should the fog change (0..1) -->
        <changelimits min="0.0" max="1.0" />
    </fog>
    <rain>
        <!-- Initial conditions of the rain (target value, time to change, how long will it stay), restricted by thresholds (see below) -->
        <current actual="0.0" time="120" duration="1800" />
        <!-- What is the range of the rain value (0..1) -->
        <limits min="0.0" max="1.0" />
        <!-- How long does it take to the rain to change from one value to other (time in seconds) -->
        <timelimits min="30" max="120" />
        <!-- How much should the rain change (0..1) -->
        <changelimits min="0.0" max="1.0" />
        <!-- What range of the overcast value allows the rain to be preset (min, max overcast value, time in seconds it takes for rain to stop if the overcast is outside of the specified range) -->
        <thresholds min="0.8" max="1.0" end="120" />
    </rain>
    <wind>
        <!-- Maximum wind speed (in m/s) -->
        <maxspeed>30</maxspeed>
        <!-- Min and max (relative 0..1) for the wind speed range, frequency of the wind changes -->
        <params min="0.0" max="1.0" frequency="25" />
    </wind>
    <!-- Lightning density (0..1), threshold for the lightning appearance (tied to the overcast value, 0..1), time (seconds) between the lightning strikes -->
    <storm density="1.0" threshold="0.7" timeout="14"/>
</weather>

 

Share this post


Link to post
Share on other sites

Long time ago our servers admin changed weather and there was no rain at all. It also couldn't be fixed by manipulating settings. Years later i heard from different admin that its not enough to change settings - one needs also to remove some files so the game can generate and use new ones, with current values. I don't remember which files though. I'd say cache of some sort. Maybe event files - but that will also reset events of all sorts.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×