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WarriorxAce

Server performance

Question

Hello. I have made multiple tickets with Nitrado to get this resolved with no luck. I thought that after the most recent update from DayZ the issue would be fixed. My server is experiencing sever lag. It is borderline unplayable. It has a constant yellow or red bridge symbol on the left-hand side of the screen. I was told before that this was because of the cache data and that server restarts would fix the issue. This is not the case. We have made it to where it now restarts through automated tasks every 2 hours. The server performs decently well for roughly 10 minutes and starts spiking again. We have tried removing all jsons from the server, removing unnecessary items from the types file to prevent lag and to open more spawn points for the loot we want, edited the play spawns back to vanilla, and it is still having issues. 

Is this a known issue for community members or is it just my server? I am on NY servers and have been experiencing this issue for weeks now. 

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3 answers to this question

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Hey, if you are still having issues I wouldn't mind assisting you in figuring out how to troubleshoot and solve them!

Assuming it is not your internet connection...

One of the first things to do is enable better logging so we can try and narrow down what might be the cause.

 

In your cfgeconomycore.xml file you will find a section tagged "defaults" it should look like this.



<defaults>
		<default name="dyn_radius" value="30"/>
		<default name="dyn_smin" value="0"/>
		<default name="dyn_smax" value="0"/>
		<default name="dyn_dmin" value="1"/>
		<default name="dyn_dmax" value="5"/>
		<default name="log_ce_loop" value="false"/>
		<default name="log_ce_dynamicevent" value="false"/>
		<default name="log_ce_vehicle" value="false"/>
		<default name="log_ce_lootspawn" value="false"/>
		<default name="log_ce_lootcleanup" value="false"/>
		<default name="log_ce_lootrespawn" value="false"/>
		<default name="log_ce_statistics" value="false"/>
		<default name="log_ce_zombie" value="false"/>
		<default name="log_storageinfo" value="false"/>
		<default name="log_hivewarning" value="true"/>
		<default name="log_missionfilewarning" value="true"/>
		<default name="save_events_startup" value="true"/>
		<default name="save_types_startup" value="true"/>
	</defaults>

[Click and drag to move]

Change it to this
 

<defaults>
        <default name="dyn_radius" value="30"/>
        <default name="dyn_smin" value="0"/>
        <default name="dyn_smax" value="0"/>
        <default name="dyn_dmin" value="1"/>
        <default name="dyn_dmax" value="5"/>
        <default name="log_ce_loop" value="true"/>
        <default name="log_ce_dynamicevent" value="true"/>
        <default name="log_ce_vehicle" value="true"/>
        <default name="log_ce_lootspawn" value="true"/>
        <default name="log_ce_lootcleanup" value="true"/>
        <default name="log_ce_lootrespawn" value="true"/>
        <default name="log_ce_statistics" value="true"/>
        <default name="log_ce_zombie" value="true"/>
        <default name="log_storageinfo" value="true"/>
        <default name="log_hivewarning" value="true"/>
        <default name="log_missionfilewarning" value="true"/>
        <default name="save_events_startup" value="true"/>
        <default name="save_types_startup" value="true"/>
    </defaults>



 

Let this run for a few hours or a day and inspect the logs. There will be tons of errors that just occur from Nitrado so you can ignore those. Look for errors in spawning events, jsons, items, zombies, animals, etc.

 

If  you are comfortable you can post your server files / logs for me to check out and ill see if i can possibly pinpoint the issue.

 

Edited by Kitty Shackleford

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