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jwo7777777

Quit suggesting bandit nerfs!

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The problem is not with the game mechanics or balance. It. Is. The. Player. Attitude.

And when you kill a bandit... all he does is have to start over. It doesn't make him consider "how wrong he is not to play cooperatively."

Griefers will grief, cooperators will cooperate, goof-offs will goof, and solo survivors will solo. And there will always be people in multiplayer who just want to shoot other players because they cannot/will not in real life.

Even if you make it so that their character gets DayZ herpes with their first murder ... you are going to have players that want to kill another player just to find out what DayZ herpes is. And what it does to their character.

Just like in real life people commit suicide by police ...

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So what do you do, you Goob'n it?

Anyway I say yes to stop the idea of bandit nerfs.

Stop thinking of it like that.

The fact is, what needs to be changed is to add a cause of effect to murder.

Right now there is a cause, but no effect in doing so except the loot of said player, or just for fun which ruins the game when literally everyone does.

Having no effect to such a massive part of the gameplay, even more then that of zombies will/has ruin the gameplay as you can observe now.

Aswell if you want to get technical, there has been a case where a man shot the head off some cop eating in his cop car, and the believed result the person wanted was the police to kill him.

What it means? Well it means alot and a little.

A lot that some people can be so stupid, lacking common sense and weak.

And a little that generally people only have one if any of the said above symptoms, so there are not that many insane people out there.

But then that brings up the point, that we actually live with these kind of people as they hide among us until they snap and someone dies.

How nice.

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I've been saying it for a while now: bandits should not be nerfed; survivors should be buffed.

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