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Stalker z Czarnobyla

To make fires more satisfying...

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... more effort should be put to start them. For quite some time I stopped liking the easiness of making a fire with simply one rag and huge chunk of wood, which allows for a quick heat buff and food preparing. That's why I propose fire overhaul as someone, who has some experience with firestarting.

1) We'll divide fuel into those categories

a) big chunks of firewood

b) normal sticks and batonned chunks of firewood (using either an axe, hatchet or heavy duty knives like hunting or combat)

c) tiny sticks

d) dark bark and wood shavings (acquired either from sticks or firewood using any sharp tool)

e) kindling (birch bark, rags, paper and bandages)

- birch bark being igniteable even when wet and forageable without the need of a knife, it's easily acquired by hand

2) One must take care of a fire for a fire to take care of them.

People should start a fire from kindling (or point d after preparing the material with sharp tools) and work their way up to have a live, big fireplace. Kindling will burn VERY fast (~10 seconds), but it'll allow you to start adding material from point d before it'll burn out. Still beware, you'll need to prepare material close to you to avoid a falstart, where kindling burns out before you add next-stage fuel. Then after reaching certain amount of heat one can go to the next stage and so on.

In order to start receiving a heat buff one needs to progress to the stage c.

3) One mustn't throw wood to a fire, one must feed the fire.

By throwing all wood at once you'll only suffocate the flames. Every type of fuel won't choke it only after it reaches certain amount of heat.

4) Cooking

When hot embers start appearing (when you start feeding the flame with b-category fuel) you'll be able to boil and bake food with a pot or a pan on the embers themselves, however this will quite a bit increase the damage to the utensil used.

When lighting a fire in a stove (or fireplace) or outside (using a tripod or a field kitchen) you can prepare the food using live flames.

To dry food you'll just need to place food in the proximity of the heat emitted.

 

Now having a nice, big fire will be very satisfactory.

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2 hours ago, Stalker z Czarnobyla said:

... more effort should be put to start them. For quite some time I stopped liking the easiness of making a fire with simply one rag and huge chunk of wood, which allows for a quick heat buff and food preparing. That's why I propose fire overhaul as someone, who has some experience with firestarting.

1) We'll divide fuel into those categories

a) big chunks of firewood

b) normal sticks and batonned chunks of firewood (using either an axe, hatchet or heavy duty knives like hunting or combat)

c) tiny sticks

d) dark bark and wood shavings (acquired either from sticks or firewood using any sharp tool)

e) kindling (birch bark, rags, paper and bandages)

- birch bark being igniteable even when wet and forageable without the need of a knife, it's easily acquired by hand

2) One must take care of a fire for a fire to take care of them.

People should start a fire from kindling (or point d after preparing the material with sharp tools) and work their way up to have a live, big fireplace. Kindling will burn VERY fast (~10 seconds), but it'll allow you to start adding material from point d before it'll burn out. Still beware, you'll need to prepare material close to you to avoid a falstart, where kindling burns out before you add next-stage fuel. Then after reaching certain amount of heat one can go to the next stage and so on.

In order to start receiving a heat buff one needs to progress to the stage c.

3) One mustn't throw wood to a fire, one must feed the fire.

By throwing all wood at once you'll only suffocate the flames. Every type of fuel won't choke it only after it reaches certain amount of heat.

4) Cooking

When hot embers start appearing (when you start feeding the flame with b-category fuel) you'll be able to boil and bake food with a pot or a pan on the embers themselves, however this will quite a bit increase the damage to the utensil used.

When lighting a fire in a stove (or fireplace) or outside (using a tripod or a field kitchen) you can prepare the food using live flames.

To dry food you'll just need to place food in the proximity of the heat emitted.

 

Now having a nice, big fire will be very satisfactory.

tedious, confusing, annoying

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i agree with the spirit of the post. but probably not its implementation. I think fire maybe could benefit from being a more "intimate" experience than how it is now. but the key is not making it so much that it goes from being a novelty to an annoyance.

 

but anyways this is incongruent with the current form of the game and things like this. imagine if this was added to the game right now. would this seem congruent with the rest of the game? or out of place.

 

the true root to why things like this wont happen is not because this is a bad idea but because the foundations of the game are against this sort of addition. most importantly the movement and gunplay of the game. the mechanics that meld us to the actions of the world and set the tone for how the game is. serious? or stupid and simple like we have now. real? or reduced and regressed? that is what you should be focusing on. focus on changing the roots and foundations of the game that allow these sort of things to be added. because right now with the current foundations of the game (movement and gunplay) this is completely out of place for the game. a serious addition for a game not trying to be serious

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