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WOLVERlNES

cfggameplay.json Question

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Which of these lines of code facilitates object stacking for fences and garden plots?

Ideally, we want to be able to place garden plots on rooftops, but don’t want base building objects to be abused to build into other’s bases with stacking garden plots up to climb over a fence for example.

    "BaseBuildingData":
    {
        "HologramData":
        {
            "disableIsCollidingBBoxCheck": 1,
            "disableIsCollidingPlayerCheck": 1,
            "disableIsClippingRoofCheck": 1,
            "disableIsBaseViableCheck": 1,
            "disableIsCollidingGPlotCheck": 1,
            "disableIsCollidingAngleCheck": 1,
            "disableIsPlacementPermittedCheck": 1,
            "disableHeightPlacementCheck": 1,
            "disableIsUnderwaterCheck": false,
            "disableIsInTerrainCheck": 1
        },
        "ConstructionData":
        {
            "disablePerformRoofCheck": 1,
            "disableIsCollidingCheck": 1,
            "disableDistanceCheck": 1
        }

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