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DINHOVV

How difficult is it to make the world's greatest survival game?

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it's not possible that more people don't see this. Has anyone seen the games the day before, the division, h1z1, nether, warz, state of decay, what are these games unusual about?
the wonderful scenario imagine the system the freedom of dayz in the environment of a big city you don't need to be trapped in the big city like the divison but imagine a map that includes all of this and in a complete way a little like h1z1 parts of vegetation big cities for real with interiors that bring reality. the environment used in dayz and bhoemia games are the same as always.
they are missing out on the possibility of making the best zombie survival game in the world imagine you being able to create bases in the middle of new york.
 all these games that I mentioned have beautiful scenarios but they don't have the loot system of dayz they don't have the fear that dayz brings you and emotion this could be expanded much more if you bring the game to the reality of the people who play the game

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Imagine this, imagine that... imagine all the 5 fps you would get in that environment. I loved warz and/or ISS but in the bigger cities (campos and boulder for example) there were only cubic buildings. You had the same amount of interiors that you have in chernogorsk or novodmitrovsk.

Creating an environment like that would take a lot of optimization, tons of new assets (with geometry and fire geo fine tuned on all of them) and the devs would also need to implement various systems (like creating interior lods or zone based culling). On top of that someone would have to actually create the city. Mapping a level like that (if you want to make it look good/realistic) takes a lot of time.

And all this for what? I think majority of players actually enjoys the actual open environment with fields and forests and overgrown locations.

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