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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

groundobsession

Next DayZ Modded Switch Loadout

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override void StartingEquipSetup(PlayerBase player, bool clothesChosen)
{
    if(player.IsMale())
{
  player.RemoveAllItems();

    EntityAI itemEnt;
    ItemBase itemBs;

    switch (Math.RandomInt(0, 8)) { 
    case 0:
    // Noah Sterling threat to every survivor if he launches a nuke with parts found in the world
    player.GetInventory().CreateInInventory("Military_Sweater_Black");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Kneepads_Jeans_Black");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("CombatBoots_Grey");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Msp_PlainBat_Black");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Flashlight");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Battery9V");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("MFP_MRE1");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("MFP_LiveWire");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("alp_radboxtablets");itemBs = ItemBase.Cast(itemEnt);
    break; 
    case 1: 
    // Kareem Allen expert in radiation survival also trying to stop Noah from launching the Nuke that'll wipe out every survivor instantly
    player.GetInventory().CreateInInventory("TrackSuitJacket_Red");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Kneepads_Jeans_Black");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("CombatBoots_Grey");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Msp_PlainBat");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Flashlight");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Battery9V");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("MFP_MRE2");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("MFP_CodeRed");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("alp_radboxtablets");itemBs = ItemBase.Cast(itemEnt);
    break; 
    case 2: 
    // Ciarán O'Flaherty Bow n Arrow Hunter no bear is safe afer one beers
    player.GetInventory().CreateInInventory("QuiltedJacket_Black");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Kneepads_Jeans_Black");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("CombatBoots_Grey");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Msp_BeanBasher");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Flashlight");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Battery9V");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("MFP_MRE3");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("MFP_BajaBlast");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("alp_radboxtablets");itemBs = ItemBase.Cast(itemEnt);
    break; 
            case 3: 
    // Shawn Tyler-Addison ruthless with a shotgun but great at making anything that drives
    player.GetInventory().CreateInInventory("RidersJacket_Black");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Kneepads_Jeans_Black");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("CombatBoots_Grey");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Msp_PipeAxe");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Flashlight");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Battery9V");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("MFP_MRE4");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("MFP_ClassicCoke");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("alp_radboxtablets");itemBs = ItemBase.Cast(itemEnt);
    break; 
            case 4: 
    // Aaron Stone Doctor at heart always repairing a survivor
    player.GetInventory().CreateInInventory("HikingJacket_Red");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Kneepads_Jeans_Black");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("CombatBoots_Grey");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Msp_GoodNightBat");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Flashlight");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Battery9V");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("MFP_MRE5");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("MFP_CokeZero");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("alp_radboxtablets");itemBs = ItemBase.Cast(itemEnt);
    break; 
            case 5: 
    // Zeke Marshall Looking to create a better place but Joe Berry is a threat to his plans of survival
    player.GetInventory().CreateInInventory("LeatherHat_Natural");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("GP5GasMask");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("PoliceJacket");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("PolicePants");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Msp_Sawblade");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("CombatBoots_Grey");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Flashlight");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Battery9V");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("MFP_MRE6");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("MFP_Water1");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("alp_radboxtablets");itemBs = ItemBase.Cast(itemEnt);
    
    break; 
            case 6: 
    // James Lugnball great at making tools from a log
    player.GetInventory().CreateInInventory("Shirt_GreenCheck");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Kneepads_Jeans_Black");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Msp_BaseballBat");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("CombatBoots_Grey");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Flashlight");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Battery9V");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("MFP_MRE7");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("MFP_BajaBlast");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("alp_radboxtablets");itemBs = ItemBase.Cast(itemEnt);
    break; 
            case 7: 
    // Joe Berry leader of his clan ruthless and will kill without thinking twice
    player.GetInventory().CreateInInventory("Hoodie_Black");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Kneepads_Jeans_Black");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("CombatBoots_Grey");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Msp_BaseballBat_Chain");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Flashlight");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Battery9V");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Apple");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("MFP_BajaBlast");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("alp_radboxtablets");itemBs = ItemBase.Cast(itemEnt);
    
    break; 
            case 8: 
    // Farmer Jason MacCormack wife is looking for him whilst another crew had taken him underground
    player.GetInventory().CreateInInventory("Layered_Shirt_White");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Kneepads_Jeans_Black");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("PMK_5A_Gas_Mask");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Msp_BaseballBat_BarbedWire");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("MFP_Water2");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("alp_radboxtablets");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("MFP_BajaBlast");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("CombatBoots_Grey");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Flashlight");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Battery9V");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("alp_Anabolic");itemBs = ItemBase.Cast(itemEnt);
    break; 
            
                                    }
}
else
{
  player.RemoveAllItems();

    EntityAI itemEnt;
    ItemBase itemBs;

    switch (Math.RandomInt(0, 8)) { 
        case 0:
    // June Sterling Bomb expert no base is safe
    player.GetInventory().CreateInInventory("mm_survival_pants_blue");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("mm_longsleeve_white_blue");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("CombatBoots_Grey");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Msp_PlainBat_Black");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Flashlight");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Battery9V");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("MFP_MRE1");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("MFP_LiveWire");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("alp_radboxtablets");itemBs = ItemBase.Cast(itemEnt);
    break; 
    case 1: 
    // Grace Allen Lab technician great at making a cure for anything
    player.GetInventory().CreateInInventory("mm_hoodie_yellow");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Latex_White_Leggings");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("CombatBoots_Grey");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Msp_PlainBat");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Flashlight");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Battery9V");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("MFP_MRE2");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("MFP_CodeRed");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("alp_radboxtablets");itemBs = ItemBase.Cast(itemEnt);
    break; 
    case 2: 
    // Sarah O'Flaherty Trying to find her crew escape artist rouge and not to be approached
    player.GetInventory().CreateInInventory("Layered_Shirt_White");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Red_Leggings");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("High_Knee_Sneakers");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Msp_BeanBasher");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Flashlight");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Battery9V");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("MFP_MRE3");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("MFP_BajaBlast");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("alp_radboxtablets");itemBs = ItemBase.Cast(itemEnt);
    break; 
            case 3: 
    // Zama Morgan expert in engineering
    player.GetInventory().CreateInInventory("Layered_Shirt_Courage");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Adidas_Leggings");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("CombatBoots_Grey");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Msp_PipeAxe");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Flashlight");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Battery9V");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("MFP_MRE4");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("MFP_ClassicCoke");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("alp_radboxtablets");itemBs = ItemBase.Cast(itemEnt);
    break; 
            case 4: 
    // Alina Dudina bomb expert by day horde slasher by night
    player.GetInventory().CreateInInventory("Layered_Shirt_Lily");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Purple_Leggings");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("CombatBoots_Grey");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Msp_GoodNightBat");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Flashlight");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Battery9V");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("MFP_MRE5");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("MFP_CokeZero");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("alp_radboxtablets");itemBs = ItemBase.Cast(itemEnt);
    break; 
            case 5: 
    // Khasi Cat Sister to Amy Reed not so tough but great at hunting
    player.GetInventory().CreateInInventory("LeatherHat_Natural");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("GP5GasMask");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Layered_Shirt_Cheburashka");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Red_Leggings");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Msp_Sawblade");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("CombatBoots_Grey");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Flashlight");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Battery9V");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("MFP_MRE6");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("MFP_Water1");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("alp_radboxtablets");itemBs = ItemBase.Cast(itemEnt);
    
    break; 
            case 6: 
    // Amy Reed Petrovi Tough nothing stops her true survivor
    player.GetInventory().CreateInInventory("Shirt_GreenCheck");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Kneepads_Jeans_Black");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Msp_BaseballBat");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("CombatBoots_Grey");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Flashlight");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Battery9V");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("MFP_MRE7");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("MFP_BajaBlast");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("alp_radboxtablets");itemBs = ItemBase.Cast(itemEnt);
    break; 
            case 7: 
    // Carina Addison Radiation specialist trying to contain the infected
    player.GetInventory().CreateInInventory("AGT_NBC_Jacket_GoldGamer");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Kneepads_Jeans_Black");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("CombatBoots_Grey");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Msp_BaseballBat_Chain");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Flashlight");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Battery9V");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Apple");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("MFP_BajaBlast");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("alp_radboxtablets");itemBs = ItemBase.Cast(itemEnt);
    
    break; 
            case 8: 
    // Farmer ""
    player.GetInventory().CreateInInventory("AGT_NBC_Jacket");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Kneepads_Jeans_Black");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("PMK_5A_Gas_Mask");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Msp_BaseballBat_BarbedWire");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("MFP_Water2");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("MFP_BajaBlast");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("CombatBoots_Grey");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Flashlight");itemBs = ItemBase.Cast(itemEnt);
    player.GetInventory().CreateInInventory("Battery9V");itemBs = ItemBase.Cast(itemEnt);
    break;                                
 
                                    }
}

 

 

 

Credits
 https://github.com/GravityWolfNotAmused/SpawnLoadoutThingy

https://github.com/scalespeeder/DayZ-SpawnLoadoutThingy-Common-Items-and-Kits-One.git

 

Edited by groundobsession
Took the time to fix the error

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