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John_Raven

Okay my turn

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Just a bit of a few ideas that I've had kicking around since I started playing, and getting a feel for the mod. Can all/any be implemented, probably not but that's why they're suggestions. Should all/any be implemented, that's not up to me either, I'm merely posting my ideas. :)

Rarity of weaponry: I know there's endless chatter about banditry, some for some against etc but one thing that I thought wasn't really put out there that I could see was the rarity of all that high powered military hardware. Firstly after days of careful playing; my current character is more kitted out than some troops deployed in real-life warzones. I'd be willing to bet that if bullets were significantly rare and there was less military hardware just lying around in big pools you'd see a lot less "Sniped for a can of beans oh yeah and his high-tech sniper rifle with 500 rounds of FMJ".

It's not unrealistic to think that even in the midst of a military action that was Chernarus during the apocalypse, that hardware may still be there but with the plethora of easy to get high powered weapons and associated rounds right now, did these guys just not shoot a single zombie while they were evacuating the populace? Ammo as a commodity would make you think twice about shooting that guy for a can of beans if it means you're going to have to crawl around for 6hours to find a replacement on that bullet.

I feel like this way you're not really punishing someone who wants to be a bandit, you're just giving them more of a reason to think about doing it because it becomes a more tactical decision.

Encumbrance: That's the other part of the above, yeah maybe a carbon fiber stocked bolt action rifle doesn't weigh all that much but I'll tell you what even just 50 rounds of rifle ammunition is like a brick, add that up and you're looking at some serious weight in that Alice backpack. Encumbrance should be a factor when you're out digging through the ruins, after all you weigh yourself down with an M4 and 6 magazines it's going to be serious weight.

If encumbrance cannot be implemented as an effect on your characters movement speed then make ammo take more slots maybe, that way cases of "Hmm this steak takes one spot but this clip of AKM ammo takes four becomes a genuine choice that you have to make in order to survive.

Minimum static Zombie population: Right now the zed populations are dynamic based on player count, but what if there was a base minimum say of 150 or 200 that went up as players joined. You would I imagine see less server 'farming' on low population servers given that no matter where you go there will be zed's to contend with.

Anyway these are just my .02 cents bits of suggestions. :)

Edit: Quick one I forgot about, bicycles should be more common. They won't unbalance too much and you could have roving 'biker' squads. (Okay this one maybe is a tad unbalancing but would be amusing to have someone pull up on a mountain bike and 'rob' you of your beans.)

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