Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Sign in to follow this  
dannyboyle

Reduced aggressiveness of autocontrast in ground collisions

Recommended Posts

Hello!

In the game when the player's vision comes into contact with a collision, be it a wall, the ground, a streetlight in front of the player, etc... an autocontrast occurs, it is automatically intensified, this autocontrast causes it to be increased by modifying the scene's default illumination, anyone looking at the ground will have noticed this.

Here I shot a scene showing how the lighting is screwed up by aggressive autocontrast.

I do not mind a little contrast to illuminate a little, even the contrast when looking at a wall does not bother me, it gives the effect as the view gets used a little to where it focuses, even at night it bothers less because the scene is illuminated a little giving a little the effect that the pupils dilate to see a little better, but during the day it is hateful to look at the ground and see how the whole scene is illuminated in a very aggressive way modifying the contrast that comes by default.

I think there should be an option to control the intensity of the autocontrast, to intensify or reduce it manually, or simply Bohemia should reduce it to the maximum, at least that of the ground collision which is the most aggressive.


For example, in forests I'm fine with autocontrast, or when it gets almost too late, but during the day it destroys the default contrast of the game, I think that the autocontrast should be configured better, especially when looking at the ground, which is when the color of the whole scene changes just by looking down a little.

Edited by dannyboyle

Share this post


Link to post
Share on other sites
Sign in to follow this  

×