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Avean (DayZ)

We need bandits skin

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Its almost impossible to navigate some servers now, people are basicly telling theyre friendly and then shooting you in the back. 100% of my last encounters have shot me on sight . I see people are getting killed off every 10 seconds on my servers.

And for people saying "Well thats not realistic to change skin, expect the unexpected". Well thats kinda hard when the game is not realistic either, you can simulate a realistic system without having realistic elements.

Take telling if a person is bad for example, how do you do that in real life ? Like if its someone you can trust or not ? You kinda see it on the way he behaves and what he do. But there is nothing like that in any games nor will there be for the next 10 years cause emotions are not in the game.

Thats why we need some artificial elements to help us.

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OMG this must be thread #10000 about this. Fucking use search.

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Simple... Can you see who is a robber, thieft, murderer, etc in real life just looking at them? Bandit skins make no sense at all.

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1) Innocent people were commonly put in bandit skin, because defending shooting back at someone who tries to kill you counts as a murder, unless your attacker has already killed enough people themselves.

2) Bad guys weren't always in the bandit skin - you had to kill a few guys first to be put in it, so the first few people that you betray still don't get a chance to see you're a bad guy.

3) The current replacement for the bandit skin is: if you aim your cursor over a player, your heart beats faster if they're a bandit.

4) Stay the hell away from areas that other players want to visit. This is the apocalypse; even ignoring zombies, a hermit in the woods is of course going to survive much longer than a law-abiding-citizen hanging out in an urban area.

5) Murders are actually rare according to the current stats on the site -- Survival Attempts: 10,916,692. Murders: 1,642,020. That's about 15% of people dying to a bandit, and the rest dying of their own actions. Seeing how loudly people complain about PvP, these stats are pretty encouraging.

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1) Innocent people were commonly put in bandit skin' date=' because defending shooting back at someone who tries to kill you counts as a murder, unless your attacker has already killed enough people themselves.

2) Bad guys weren't always in the bandit skin - you had to kill a few guys first to be put in it, so the first few people that you betray still don't get a chance to see you're a bad guy.

3) The current replacement for the bandit skin is: if you aim your cursor over a player, your heart beats faster if they're a bandit.

4) Stay the hell away from areas that other players want to visit. This is the apocalypse; even ignoring zombies, a hermit in the woods is of course going to survive much longer than a law-abiding-citizen hanging out in an urban area.

5) Murders are actually rare according to the current stats on the site -- Survival Attempts: 10,916,692. Murders: 1,642,020. That's about 15% of people dying to a bandit, and the rest dying of their own actions. Seeing how loudly people complain about PvP, these stats are pretty encouraging.

[/quote']

Let me just point out that about 50% of those 'deaths' are people respawn humping to get to Balota.

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