23p23 41 1 Posted December 7, 2022 (edited) Hey i had idea for my own server to add player attachments to zombies and have them spawn...mainly heavy military zombies... with some chance of weapon spawning in shoulder slot. What i did... I added shoulder slot/attachment for zombies. I edited cfgspawnabletypes so m4a1 spawn chance in zombie shoulder is 1.0. So only thing that is wrong is how weapon is showing ingame. I am sure it has something to do with proxies. Basically with this how i did it, zombies spawn with attachment shoulder slot with m4a1 in it but m4a1 is flying next to the actual zombie Then i thought i can look into player "side" configs to check about proxies. I found something like proxy shoulder ... rpg7proxy.p3d model. Tried to put it in my zombie config and when i tested it m4a1 is no longer flying next to zombie but its not visible at all. .. probablly models of players and zombies are different thats why proxies doesnt match but mainly i dont know what i am doing. i have experience with configs but i am far from being modder. I am learning step by step by myself. If anyone know what to do i appreciate all help i get with this! Edited December 7, 2022 by 23p23 41 Share this post Link to post Share on other sites
23p23 41 1 Posted December 7, 2022 I watched some videos about creating proxies but all bohemia ingame p3d models are binarized so i cant open them into object builder to mess with shoulder proxy for zombie model. it is only showing outside box of p3d model...in this case zombie model... so idk if this is even possible to do and if not its still usefull and i can use this "mod" without actuall shoulder proxy Share this post Link to post Share on other sites