BeanieFancier 0 Posted October 10, 2022 (edited) Hi all, I'm currently making my way through the Modding Basics Tutorial at https://community.bistudio.com/wiki/DayZ:Modding_Basics. I've followed all the steps, but when I try and start up the game it gets stuck loading up and gives me the error message Mission script has no main function, player connect will stay disabled! My mission file looks like this and is directly copy-pasted from https://community.bistudio.com/wiki/DayZ:Modding_Basics#Singleplayer. Mission CreateCustomMission(string path) { return new MissionGameplay(); } void main() { PlayerBase player; ItemBase item; // Create player player = PlayerBase.Cast((GetGame().CreatePlayer(NULL, "SurvivorF_Linda", "2200 10 2200", 0, "NONE"))); // Spawn a black t-shirt item = player.GetInventory().CreateInInventory("TShirt_Black"); // Spawn an apple in the t-shirt, don't redefine 'item' so we can still spawn other items in the t-shirt item.GetInventory().CreateInInventory("Apple"); // Select player the client will be controlling GetGame().SelectPlayer(NULL, player); } I'm launching then game as indicated in the tutorial with start /D "path\to\my\install" DayZDiag_x64.exe "-mod=P:\Mods\@FirstMod" "-mission=./missions/firstMission.ChernarusPlus" -filePatching I'm probably missing something very obvious but I've started over three times now and can't see what I'm doing wrong. Anyone have a hint? 🙂 Beanie Edited October 11, 2022 by BeanieFancier Share this post Link to post Share on other sites
BeanieFancier 0 Posted October 11, 2022 Don't seem to be able to delete this, so, Update: It's been a mix-up in file names. Works now. Share this post Link to post Share on other sites
MrDarn 0 Posted October 11, 2022 I'm also doing the same, but I'm getting hung up at the multiplayer section. Following the tutorial to the letter leads to an error reading the mission files. However, creating a folder named "mpmissions", (the tutorial just says to create "missions"), adding a folder inside there called "dayzOffline.chernarusplus" and copying a standard init.c from my "DayZServer" folder (where the tutorial suggests getting a copy of the ServerDZ.cfg file from) allows a multiplayer server to be created and be joinable following the rest of the steps. Is this the correct way to create the multiplayer server in the article, and those steps have just been missed? Tutorial: https://community.bistudio.com/wiki/DayZ:Modding_Basics Share this post Link to post Share on other sites
Lukeh Scotney 0 Posted April 23, 2023 thats correct, more tools available on youtube Share this post Link to post Share on other sites