Kol_Den 0 Posted July 10, 2022 (edited) I just started getting into modding. I am following the official guide. Wrote this mod: modded class PlayerBase { override void OnJumpStart() { super.OnJumpStart(); Print("My first mod, yay!"); } } Also, following to the official guide, I created a single player game in init.c Mission CreateCustomMission(string path) { return new MissionGameplay(); } void main() { PlayerBase player; ItemBase item; player = PlayerBase.Cast((GetGame().CreatePlayer(NULL, "SurvivorF_Linda", "2200 10 2200", 0, "NONE"))); item = player.GetInventory().CreateInInventory("TShirt_Black"); item.GetInventory().CreateInInventory("Apple"); GetGame().SelectPlayer(NULL, player); } I launch the game with the help of a .bat file: start DayZDiag_x64.exe "-mod=D:\MyServer\Mods@FirstMod" "-mission=./missions/firstMission.ChernarusPlus" -nosplash -noPause -noBenchmark -filePatching -doLogs -scriptDebug=true After starting I jumped a few times then exit the game. I open the log file and can`t see my messages there. During few days I try fix it but no result. My mod doesn't work. What am I doing wrong? Edited July 10, 2022 by Kol_Den Share this post Link to post Share on other sites
NoBeansForMe 14 Posted July 10, 2022 There seems to be missing a \ between "Mods" and "@FirstMod" in your path to the mods. Unless you named the mod "Mods@FirstMod" for some reason. Share this post Link to post Share on other sites