zilon-8526a0546e6df873 0 Posted June 28, 2022 Hi. It turned out to add grenades to the unloading and armor, so that they spawn with grenades, cfgspawnabletypes.xml changed. but how to make chemical grenades hung on? Spoiler class CfgPatches { class DZ_Characters_Vests { units[]= { "TacticalVest", "UKAssVest" }; weapons[]={}; requiredVersion=0.1; requiredAddons[]= { "DZ_Characters" }; }; }; class CfgVehicles { class Clothing_Base; class Clothing: Clothing_Base { }; class PoliceVest: Clothing { attachments[]= { "VestGrenadeA", "VestGrenadeB", "VestGrenadeC", "VestGrenadeD", "tripWireAttachment", "VestHolster", "VestPouch" }; }; }; Share this post Link to post Share on other sites