OzzieHouso 0 Posted June 6, 2022 So I've been struggling on this topic, and cant seem to get an answer. I'm trying to put town names in my terrain. I am using pboProject to pack the map. I added the keypoint via terrain builder, which works fine but doesn't show up in game. I have copied the same way BI do it for chernarus, still doesn't work. I have added the names via an included .hpp file but still doesn't work. The same way its done for utes in the sample terrain. Is anyone able to shed some light please, I've been pulling my hair out over this. Here is my config.hpp (please ignore the navmesh.) Spoiler class CfgPatches { class Tasmania { units[]={}; weapons[]={}; requiredVersion=0.1; requiredAddons[]={"DZ_Data","DZ_Surfaces"}; author="System32"; }; }; class CfgWorlds { class CAWorld; class Tasmania: CAWorld { access=3; cutscenes[]={}; description="Tasmania"; icon=""; worldName="Tasmania\Tasmania.wrp"; oceanMaterial="{11D1156E1D9DADF0}Graphics/Materials/water/oceanold_samplemap.emat"; oceanNiceMaterial="{11D1156E1D9DADF0}Graphics/Materials/water/oceanold_samplemap.emat"; oceanStormMaterial="{11D1156E1D9DADF0}Graphics/Materials/water/oceanold_samplemap.emat"; class Navmesh { navmeshName="dz\Worlds\chernarusplus\navmesh\navmesh.nm"; filterIsolatedIslandsOnLoad = true; visualiseOffset = 0.0; class GenParams { tileWidth = 50.0; cellSize1 = 0.25; cellSize2 = 0.1; cellSize3 = 0.1; filterIsolatedIslands = true; seedPosition[] = {7500, 0, 7500}; class Agent { diameter = 0.6; standHeight = 1.5; crouchHeight = 1.0; proneHeight = 0.5; maxStepHeight = 0.45; maxSlope = 60.0; }; class Links { class ZedJump387_050 { jumpLength = 1.50; jumpHeight = 0.50; minCenterHeight = 0.3; jumpDropdownMin = 0.5; jumpDropdownMax = -0.5; areaType="jump0"; flags[] = {"jumpOver"}; color = 0x66ff0000; }; class ZedJump388_050 { jumpLength = 1.50; jumpHeight = 0.50; minCenterHeight = -0.5; jumpDropdownMin = 0.5; jumpDropdownMax = -0.5; areaType="jump0"; flags[] = {"jumpOver"}; color = 0x66dd5500; }; class ZedJump387_110 { jumpLength = 3.90; jumpHeight = 1.1; minCenterHeight = 0.5; jumpDropdownMin = 0.5; jumpDropdownMax = -0.5; areaType="jump0"; flags[] = {"jumpOver"}; color = 0x66008000; }; class ZedJump420_160 { jumpLength = 4.0; jumpHeight = 1.6; minCenterHeight = 1.1; jumpDropdownMin = 0.5; jumpDropdownMax = -0.5; areaType="jump0"; flags[] = {"jumpOver"}; color = 0x660000ff; }; class ZedJump265_210 { jumpLength = 2.45; jumpHeight = 2.5; minCenterHeight = 1.8; jumpDropdownMin = 0.5; jumpDropdownMax = -0.5; areaType="jump0"; flags[] = {"climb"}; color = 0x669400d3; }; class Fence50_110deer { typeId = 100; jumpLength = 8.0; jumpHeight = 1.1; minCenterHeight = 0.5; jumpDropdownMin = 1.0; jumpDropdownMax = -1.0; areaType="jump2"; flags[] = {"jumpOver"}; color = 0x66aaaaFF; }; class Fence110_160deer { typeId = 101; jumpLength = 8.0; jumpHeight = 1.6; minCenterHeight = 1.1; jumpDropdownMin = 1.0; jumpDropdownMax = -1.0; areaType="jump3"; flags[] = {"jumpOver"}; color = 0x6624fff8; }; class Fence50_110hen { typeId = 110; jumpLength = 4.0; jumpHeight = 1.1; minCenterHeight = 0.5; jumpDropdownMin = 0.5; jumpDropdownMax = -0.5; areaType="jump4"; flags[] = {"jumpOver"}; color = 0xFFFFAA00; }; class Fence110_160hen { typeId = 111; jumpLength = 4.0; jumpHeight = 1.6; minCenterHeight = 1.1; jumpDropdownMin = 0.5; jumpDropdownMax = -0.5; areaType="jump4"; flags[] = {"jumpOver"}; color = 0xFFFFAA00; }; }; }; }; plateFormat="ML$ - #####"; plateLetters="ABCDEGHIKLMNOPRSTVXZ"; longitude=30; latitude=-56; class AISpawnerParams { }; terrainNormalTexture = "Tasmania\data\utes_global_nohq.paa"; class Names { class Settlement_Wynyard { name="Wynyard"; position[]={8282.97,7187.21}; type="Capital"; radiusA=1571.16; radiusB=1018.12; angle=0.000; }; }; class OutsideTerrain { satellite="DZ\worlds\chernarusplus\data\outside_sat_co.paa"; enableTerrainSynth= true; class Layers { class Layer0 { nopx="DZ\surfaces\data\terrain\cp_gravel_nopx.paa"; texture="DZ\surfaces\data\terrain\cp_gravel_ca.paa"; }; }; }; class Grid { offsetX = 0; offsetY = 0; class Zoom1 { zoomMax = 0.15; format = "XY"; formatX = "000"; formatY = "000"; stepX = 100; stepY = 100; }; class Zoom2 { zoomMax = 0.85; format = "XY"; formatX = "00"; formatY = "00"; stepX = 1000; stepY = 1000; }; class Zoom3 { zoomMax = 1e+30; format = "XY"; formatX = "0"; formatY = "0"; stepX = 10000; stepY = 10000; }; }; startTime="9:20"; startDate="01/05/1975"; centerPosition[]={2500,2500,300}; ilsPosition[]={2545,3000}; ilsDirection[]={0,0.079999998,1}; ilsTaxiIn[]={2495,2725,2495,2850,2508,2860,2508,3000,2520,3010,2545,3000}; ilsTaxiOff[]={2545,2445,2520,2425,2495,2445,2495,2725}; drawTaxiway=0; class Sounds { sounds[]={}; }; class Animation { vehicles[]={}; }; clutterGrid=1.0; //1.11 clutterDist=125; // 55 noDetailDist=40; fullDetailDist=15; minTreesInForestSquare=10; minRocksInRockSquare=5; class Ambient { }; }; }; class CfgWorldList{class Tasmania{};}; Thanks in advanced. 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OzzieHouso 0 Posted June 6, 2022 Problem solved. For any future references for anyone else having issues, you need to have more than 1 keypoint on the map. Share this post Link to post Share on other sites
killer kiwi 0 Posted September 16, 2022 yeah i ran in to this lol took me like week to find this out Share this post Link to post Share on other sites