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Nuggus

Storage Boxes Disappearing Server Version 1.17

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I've had a modded server for years, but suddenly, with the 1.17 patch my Dex storage boxes are disappearing. Looks like they are getting picked up by the cleanup scripts suddenly,  and I'm not sure how to stop the cleanup scripts from cleaning these items. 

My types are set to 999999999999 like my tents and other containers. 

I've tried specifying them as <horder> items in the config spawnable types file as well. 

 

Any advice for keeping storage containers perisistent on the server? I'm having no issues with tents or barrels or other DayZ in-game containers. Only the modded items. Here is an examples:

 

Types.xml

<type name="Dex_Guncase_Green">
        <nominal>4</nominal>
        <lifetime>999999999999999</lifetime>
        <restock>0</restock>
        <min>2</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
        <category name="containers"/>
        <usage name="Industrial"/>
        <usage name="Farm"/>
        <usage name="Town"/>
        <usage name="Village"/>
    </type>

 

Cfgspawnabletypes.xml

    <type name="Dex_Guncase_Green">
        <hoarder />
    </type>

 

Globals.xml

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<variables>
    <var name="AnimalMaxCount" type="0" value="200"/>
    <var name="CleanupAvoidance" type="0" value="100"/>
    <var name="CleanupLifetimeDeadAnimal" type="0" value="1200"/>
    <var name="CleanupLifetimeDeadInfected" type="0" value="330"/>
    <var name="CleanupLifetimeDeadPlayer" type="0" value="14400"/>
    <var name="CleanupLifetimeDefault" type="0" value="45"/>
    <var name="CleanupLifetimeLimit" type="0" value="50"/>
    <var name="CleanupLifetimeRuined" type="0" value="330"/>
    <var name="FlagRefreshFrequency" type="0" value="9999999999999999"/>
    <var name="FlagRefreshMaxDuration" type="0" value="9999999999999999"/>
    <var name="FoodDecay" type="0" value="1"/>
    <var name="IdleModeCountdown" type="0" value="60"/>
    <var name="IdleModeStartup" type="0" value="1"/>
    <var name="InitialSpawn" type="0" value="100"/>
    <var name="LootProxyPlacement" type="0" value="1"/>
    <var name="RespawnAttempt" type="0" value="2"/>
    <var name="RespawnLimit" type="0" value="20"/>
    <var name="RespawnTypes" type="0" value="12"/>
    <var name="RestartSpawn" type="0" value="0"/>
    <var name="SpawnInitial" type="0" value="1200"/>
    <var name="TimeHopping" type="0" value="60"/>
    <var name="TimeLogin" type="0" value="3"/>
    <var name="TimeLogout" type="0" value="10"/>
    <var name="TimePenalty" type="0" value="20"/>
    <var name="WorldWetTempUpdate" type="0" value="0"/>
    <var name="ZombieMaxCount" type="0" value="250"/>
    <var name="ZoneSpawnDist" type="0" value="300"/>
</variables>

 

Economy.xml

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<economy>
    <dynamic init="1" load="1" respawn="1" save="1"/>
    <animals init="1" load="0" respawn="1" save="0"/>
    <zombies init="1" load="0" respawn="1" save="0"/>
    <vehicles init="1" load="1" respawn="1" save="1"/>
    <randoms init="0" load="0" respawn="1" save="0"/>
    <custom init="1" load="1" respawn="1" save="1"/>
    <building init="1" load="1" respawn="1" save="1"/>
    <player init="1" load="1" respawn="1" save="1"/>
</economy>

 

 

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