NZkiwi 0 Posted July 6, 2012 Have had a few issues on our server of late. This was a snap shot taken from the files the day before being killed by an invisibility hack, the irony is even though the log files dont show a heap what i did see in the log file the day i died was the same user name above my death time in the scripts log. Just wanted to verify if this is someone using a hack bypass or is it a false positive. Thanks2:46:32 Player xxxxx kicked off by BattlEye: Script Restriction #49 2:46:32 Player xxxxx disconnected. 2:46:42 xxxxx uses modified data file 2:46:42 Player xxxxx connecting. 2:46:43 Player xxxxx connected (id=xxxxxxx). 2:46:43 BattlEye Server: Player #0 xxxxx (xxxxxxxxxx) connected 2:46:44 BattlEye Server: Player #0 xxxxx - GUID: 5axxxxxxxxxxxxxxxxxxxf49 (unverified) 2:46:44 BattlEye Server: Verified GUID (5axxxxxxxxxxxxxxxxxxxxxxxxxxxf49) of player #0 xxxxxIf this is verified as a definate hack bypass, where do i post his guid etc for global ban?Thanks Share this post Link to post Share on other sites
mrsherenai 64 Posted July 6, 2012 No its nothing. Can be a hack can not, you get kicked with reason #49 when you open the server control panel. This is sometimes used to launch scripts but it can be someone snoopy too. Share this post Link to post Share on other sites
NZkiwi 0 Posted July 6, 2012 ok, so then in the script log just as i die, if say a player killed me does it show "createDiaryRecord", to input his kill? Share this post Link to post Share on other sites
mrsherenai 64 Posted July 6, 2012 IF you mean this:"createDiaryRecord","removeAllWeapons","addWeapon","addWeaponCargo","addMagazine","addMagits legit Share this post Link to post Share on other sites
NZkiwi 0 Posted July 6, 2012 yes, i understand its ligit, but wasnt what i had asked, is this showing a diary entry for a kill?Thanks Share this post Link to post Share on other sites
NZkiwi 0 Posted July 6, 2012 Just came up after server start, is this a hack script?#36 raddWeapon = 'addWeapon'#36 raddWeaponcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addWeapon.sqf')#36 raddWeaponCargo = 'addWeaponCargo'#36 raddWeaponCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addWeaponCargo.sqf')#30 rcreateMarkerLocal = 'createMarkerLocal'#30 rcreateMarkerLocalcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'createMarkerLocal.sqf')#31 rsetMarkerPosLocal = 'setMarkerPosLocal'#31 rsetMarkerPosLocalcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setMarkerPosLocal.sqf')r_player_Now this?06.07.2012 05:38:07: xxxxxxxxxx (xxxxxxxxxxxxxxxxxxx) aeexxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxa70 - #49 private ["_dummy"]; _dummy = [_this,"onload"] execVM "\ca\ui\scripts\dedicatedServerInterface.sqf";06.07.2012 05:38:08: xxxxx (xxxxxxxxxxxxx) 30xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx52 - #30 g","enablesimulation","addEventhandler","createMarkerLocal","setMarkerPosLocal","hideObject" Share this post Link to post Share on other sites
cm. (DayZ) 28 Posted July 6, 2012 no they are all fine Share this post Link to post Share on other sites
NZkiwi 0 Posted July 6, 2012 Many thanks!, its like trying to search for cockroaches on the beach. Any tit bits for us poor admins that are trolling for hours on end through gigabytes of text data to find these bloody cockroaches? or what to look out for? Anything would be nice, sort of feel weve been left out in the sand ourselves so to speak.Thanks Share this post Link to post Share on other sites