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Return the echo of shots to silencers

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Return the echo of the sounds of shots from the silencer as it was in 1.11 and earlier versions

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I had planned to make this suggestion myself.  DayZ is such a wonderful game and in the context of the game as a whole it's not that big of a deal.  I personally would love to see the gun fire suppression mechanics improved for the weapons firing supersonic rounds.  Currently there is a large Hollywood-feel to suppressed rifle fire (translated; very unrealistic).  I feel like it really throws gun play out of balance that someone can fire a 1 shot 1 kill round like a 7.62x54 out of a Mosin and there's no sonic boom.  If said player misses their first shot they can get follow up shots in relative impunity.

 

I have no issue with the MKII and other subsonic rounds.  But I do suggest adding a sonic boom to the fire of suppressed supersonic rounds.  If a sonic boom effect is a lot of work to simulate then just up the volume on the fire of those rounds.  I like how the effective range of hearing a suppressed rifle shot is decreased appropriately.  But the sound effect is currently too quiet for a round zipping with the velocity of a high-powered rifle cartridge within the effective range.

Edited by Real Men Play Solo

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A bit of an older thread, but I agree.
Bigger calibers should have more echo than smaller ones.

Also bottle suppressors are absurdly OP, I don't get why they reduce the loudness as much as real suppressors.

Edited by DefectiveWater
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