_Sunrise134 1 Posted April 6, 2022 Return the echo of the sounds of shots from the silencer as it was in 1.11 and earlier versions 1 Share this post Link to post Share on other sites
Real Men Play Solo 0 Posted August 4, 2022 (edited) I had planned to make this suggestion myself. DayZ is such a wonderful game and in the context of the game as a whole it's not that big of a deal. I personally would love to see the gun fire suppression mechanics improved for the weapons firing supersonic rounds. Currently there is a large Hollywood-feel to suppressed rifle fire (translated; very unrealistic). I feel like it really throws gun play out of balance that someone can fire a 1 shot 1 kill round like a 7.62x54 out of a Mosin and there's no sonic boom. If said player misses their first shot they can get follow up shots in relative impunity. I have no issue with the MKII and other subsonic rounds. But I do suggest adding a sonic boom to the fire of suppressed supersonic rounds. If a sonic boom effect is a lot of work to simulate then just up the volume on the fire of those rounds. I like how the effective range of hearing a suppressed rifle shot is decreased appropriately. But the sound effect is currently too quiet for a round zipping with the velocity of a high-powered rifle cartridge within the effective range. Edited August 4, 2022 by Real Men Play Solo Share this post Link to post Share on other sites
DefectiveWater 539 Posted August 4, 2022 (edited) A bit of an older thread, but I agree. Bigger calibers should have more echo than smaller ones. Also bottle suppressors are absurdly OP, I don't get why they reduce the loudness as much as real suppressors. Edited August 4, 2022 by DefectiveWater 1 Share this post Link to post Share on other sites