RabidStoat 0 Posted February 24, 2022 Hi, I'm trying to set up a camp on my dedicated server but am encountering game-breaking levels of glitches: I am intending to create a fenced enclosure, with no gaps, using fences and towers. Due to issues with clipping last time I tried this I have modified the CFGGameplay.json File to disable collision checking and enabled this in the server.CFG "BaseBuildingData": { "HologramData": { "disableIsCollidingBBoxCheck": 1, "disableIsCollidingPlayerCheck": 1, "disableIsClippingRoofCheck": 1, "disableIsBaseViableCheck": 1, "disableIsCollidingGPlotCheck": 1, "disableIsCollidingAngleCheck": 1, "disableIsPlacementPermittedCheck": 1, "disableHeightPlacementCheck": 1, "disableIsUnderwaterCheck": 1, "disableIsInTerrainCheck": 1 }, "ConstructionData": { "disablePerformRoofCheck": 1, "disableIsCollidingCheck": 1, "disableDistanceCheck": 1 } I place my fence/tower kits in a circle and begin to add logs to them As soon as I place more than one log to any kit it vanishes, taking the contents with it Should I re-enable one or more of the above options? I have trouble following the logic between cfg commands and effects sometimes, but I can't see which would be causing the problem. I see no trace of the activity in rpt, script_* or server logs, so apparently the game doesn't think there's a problem. Share this post Link to post Share on other sites