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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

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Nohmad21

Question about sensitivity on Dayz

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Hello Bohemia and community , I am a French Dayz player, first of all, thank you for the work you do!

I have a very important question and after my research, no way to find an answer, that's why I contact you as a last solution to find this answer, I really hope to have an answer because it is important to me.

I am looking for perfection with regard to my sensitivity, and for that, I need a given.

I know that every 3D game has an internal "yaw" value which is used to translate horizontal rotating mouse movements in 3D games. Sometimes it's known or even editable (the Quake / Source engine has historically used 0.022 by default, and you can often use the m_yaw command to set it), sometimes it's hidden (Overwatch is known to be 0.0066), and sometimes it scales with the FOV game (which is the default for Unreal Engine games, unless the developer disables the option).

My question is simple, what is the value of "Yaw" for dayz?

Thank you very much for your answer !

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