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Xeonmeister

Make different game modes actually different?

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I ve been thinking about this for some time now and im kinda curious what other people think about it.

Every single time there is a change (nvg more rare, hit indicator, some loot becoming more common/rare etc) there are always people saying it doesnt really fit in dayz because it s a survival game or whatever reason. Like the topic of how rare food should be. Some say it's perfect the way it is and some ppl say it's too common for a 'hardcore' survival.

So my initial thought was what if they made the 2 game modes (hardcore and non-hardcore aka fist person/third person) a bit more different but i think actually 3 modes would be perfect for the whole dayz community. First of all you need to understand that whatever dayz means to you might be different for others. Some people get annoyed by the fact that there are too many guns or whatever type of loot spawns and it just makes the game a generic shooter. What you should realize is that some people like the idea of a 'generic' shooter in a more survival kind of environment.

So the 3 modes would be:
1, Hardcore: it would have the current dark night setting, a bit less loot than normal and only first person. I'm not really into the 'hardcore survival' aspect of the game so im not really sure how this would differ from the current HC but the devs would probably have a good idea for it.

2, Normal: this is the current third person server. The idea would be that you have a bit more loot than on hardcore, the brighter night setting (or maybe a setting that s between the current dark and bright night preset), maybe heli crashes could be a bit more common than HC but the most important thing is they should add first person servers, so not all of the non HC servers are third person.

3, Casual: Again it would be really important to have first person servers too with this game mode. The main concept of casual: There would be either more food or it would just decrease slower, more guns (civilian and military), more heli crashes, more guns spawning with mags, more ammo, military vests would be easier to find. Some other things im not sure but COULD be included in casual: more car spawns (preferably also spawning with less missing parts), less shock damage from guns and maybe some mechanic which allows to regain HP faster (like in other shooting games; maybe an injection that triples the normal hp regen rate for example).

 

So short version:
HC would be good for people who just like going around the map, dont always shoot on sight, like the survival aspect of the game and for example happily look for rope+stick or a normal fishing rod to be able to gather some food but dont like that some military guns, food or even pvp are too common.
Normal would be good for people who like the game in it s current state but dont want to play hardcore just to have first person and also dont like to spend that much time on the survival side of the game.
Casual should be the perfect game mode for people who think of dayz as a survival SHOOTER with much more focus on the shooter part (or veterans who just want to take a break from the survival game and want to run around shooting ppl).

What do you think of this?

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