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HarmsI

nominal events.xml

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I can't figure out how animal spawn works. Let's say I have wolves spawning in a certain place, about 5 wolves. If the wolves are killed, then after one minute the wolves appear again in the same place. I don't want it to work that way. How to set it up so that after I killed the wolves, the wolves did not appear immediately, but after about 15 minutes. In the events file.xml I've tried everything, and I haven't figured it out. Help

    <event name="AnimalRadioactiveWolf">
        <nominal>16</nominal>
        <min>10</min>
        <max>15</max>
        <lifetime>180</lifetime>
        <restock>0</restock>
        <saferadius>200</saferadius>
        <distanceradius>0</distanceradius>
        <cleanupradius>0</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>fixed</position>
        <limit>child</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="2" min="1" type="Radioactive_Wolf_juggernaut"/>
            <child lootmax="0" lootmin="0" max="2" min="1" type="Radioactive_Wolf_Beast"/>
            <child lootmax="0" lootmin="0" max="2" min="1" type="Radioactive_Wolf_Beast"/>
            <child lootmax="0" lootmin="0" max="2" min="1" type="Radioactive_Wolf_Tough"/>
            <child lootmax="0" lootmin="0" max="2" min="1" type="Radioactive_Wolf_Tough"/>
        </children>
    </event>

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