Violt 3 Posted November 30, 2021 Hello, When i start my DayZ Server it gives the following message: 23:43:12 [ERROR][Server config] :: hostName parameter is missing. then shuts the server down. How do i fix this? This is my start bat. (The serverDZ.cfg is in the root folder of the DayZ Server) @Echo off color 02 echo Do not close this window. Title DayZ Server 1 started at %time% - %date% echo. echo DayZ Server 1 started at %time% - %date% echo. goto startup :restart Title DayZ Server 1 restarted at %time% - %date% echo. echo DayZ Server 1 restarted at %time% - %date% echo. :startup cd "C:\Server-Folder\dayzserver" start "" /HIGH /min /wait "DZSALModServer.exe" -config=serverDZ.cfg -port=2302 -profiles=E:\DayZProfiles\Remnant -name=Violt -adminlog -freezecheck -cpuCount=4 "-mod=@VanillaPlusPlusMap;@Airdrop-Upgraded;@Code Lock;@Ear-Plugs;@Server_Information_Panel;@CF;@Community-Online-Tools;@BuildAnywhere_v3;@Trader;@Banking;" c:\Windows\System32\timeout /t 20 goto restart This is my ServerDZ.cfg: hostname = "Remnant - Test Server"; // Server name password = ""; // Password to connect to the server passwordAdmin = "vpcg3838"; // Password to become a server admin enableWhitelist = 0; // Enable/disable whitelist (value 0-1) maxPlayers = 60; // Maximum amount of players verifySignatures = 2; // Verifies .pbos against .bisign files. (only 2 is supported) forceSameBuild = 1; // When enabled, the server will allow the connection only to clients with same the .exe revision as the server (value 0-1) disableVoN = 0; // Enable/disable voice over network (value 0-1) vonCodecQuality = 30; // Voice over network codec quality, the higher the better (values 0-30) disable3rdPerson=0; // Toggles the 3rd person view for players (value 0-1) disableCrosshair=1; // Toggles the cross-hair (value 0-1) disablePersonalLight = 1; // Disables personal light for all clients connected to server lightingConfig = 0; // 0 for brighter night setup, 1 for darker night setup serverTime="SystemTime"; // Initial in-game time of the server. "SystemTime" means the local time of the machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" . serverTimeAcceleration=12; // Accelerated Time (value 0-24)// This is a time multiplier for in-game time. In this case, the time would move 24 times faster than normal, so an entire day would pass in one hour. serverNightTimeAcceleration=4; // Accelerated Nigh Time - The numerical value being a multiplier (0.1-64) and also multiplied by serverTimeAcceleration value. Thus, in case it is set to 4 and serverTimeAcceleration is set to 2, night time would move 8 times faster than normal. An entire night would pass in 3 hours. serverTimePersistent=1; // Persistent Time (value 0-1)// The actual server time is saved to storage, so when active, the next server start will use the saved time value. guaranteedUpdates=1; // Communication protocol used with game server (use only number 1) loginQueueConcurrentPlayers=1; // The number of players concurrently processed during the login process. Should prevent massive performance drop during connection when a lot of people are connecting at the same time. loginQueueMaxPlayers=500; // The maximum number of players that can wait in login queue instanceId = 1; // DayZ server instance id, to identify the number of instances per box and their storage folders with persistence files storeHouseStateDisabled = false;// Disable houses/doors persistence (value true/false), usable in case of problems with persistence storageAutoFix = 1; // Checks if the persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1) // Additional Parameters steamQueryPort = 2305; respawnTime = 30; // Sets the respawn delay (in seconds) before the player is able to get a new character on the server, when the previous one is dead maxPing= 200; // Max ping value until server kick the user (value in milliseconds) adminLogPlayerHitsOnly = 1; // 1 - log player hits only / 0 - log all hits ( animals/infected ) adminLogPlacement = 1; // 1 - log placement action ( traps, tents ) adminLogBuildActions = 1; // 1 - log basebuilding actions ( build, dismantle, destroy ) adminLogPlayerList = 0; // 1 - log periodic player list with position every 5 minutes class Missions { class DayZ { template="dayzRemnant.chernarusplus"; // Mission to load on server startup. <MissionName>.<TerrainName> // Vanilla mission: dayzOffline.chernarusplus // DLC mission: dayzOffline.enoch }; }; Share this post Link to post Share on other sites
indijdev 7 Posted December 7, 2021 (edited) Maybe I should ponder the problem more before I try to help I can't think of issues, sry. Best of luck. -indij Edited December 11, 2021 by indijdev removed bad advice twice Share this post Link to post Share on other sites