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Photolysis

When is the jankiness and lack of quality going to be improved?

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It's coming to the end of 2021, and there are many aspects of this game that would be embarrassing for c. 2000, and make the game feel like a pre-alpha build.

 

Vehicle physics so bad that it's like driving 20 times over the legal alcohol limit. How bad is this? I get the same issues hosting a server on my own extremely high powered machine. I can connect to localhost and it still takes seconds for a vehicle to respond, and there's lag and rubber banding! If your physics are this bad, make them client side.

Vehicles getting stuck on very minor obstacles. The other day I lost a vehicle because it got stuck against an inch high piece of wooden fencing, and the vehicle power is so low it couldn't reverse up a slight incline. Which leads on to...

Vehicles with such low torque that even in first gear they can't climb up hills that anyone or the least powerful vehicles in the world could easily climb. BH... if you have to rev your cars to 4000RPM to get up an incline that's 0.01 degrees, please take your cars to a mechanic urgently. This is not how vehicles work and you have a critical fault with your car that needs repairing. How did any of the roads on the map ever get built?! Also if there's a dirt track cars can go down this faster than 2mph.

Not being able to place tents in open fields because it's not a mirror perfect smooth finish. By BH's logic, apparently 99% of the people who go out camping in the world are doing the impossible, because they manage to place their tents on slightly inclined ground that isn't perfectly flat. At very least snap it into a position I can place it, instead of having to wander around for 20 minutes trying to get the pixel perfect placement the game will allow.

Player characters getting stuck unable to open the inventory (large two handed items seem to trigger this) until logging off and reconnecting.

Melee combat so clunky that it often feels like you're hitting air, even if you land a hit. I played DOS games in the late 90s with better melee combat!

 

There's such a horrendous lack of polish for a game that sold millions. This is supposed to be running on a new engine, and yet it behaves very similar in many ways to the DayZ mod, which itself was based on a very old game.

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