Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Sign in to follow this  
TheCorLeonis

How do you set scale of object in init.c?

Recommended Posts

im using the dayz editor and went to export but noticed there was nothing more that was linked with my bldr_rail_concreteamp to change scale size. is this even possible?

 

static Object SpawnObject(string type, vector position, vector orientation)
{
    Object obj = GetGame().CreateObjectEx(type, position, ECE_SETUP | ECE_UPDATEPATHGRAPH | ECE_CREATEPHYSICS);
    if (!obj) {
        Error("Failed to create object " + type);
        return null;
    }

    obj.SetPosition(position);
    obj.SetOrientation(orientation);
    obj.SetOrientation(obj.GetOrientation());
    obj.SetFlags(EntityFlags.STATIC, false);
    obj.Update();
    obj.SetAffectPathgraph(true, false);
    if (obj.CanAffectPathgraph()) {
        GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(GetGame().UpdatePathgraphRegionByObject, 100, false, obj);
    } 

    return obj;
}

// Paste anything below this line into the bottom of your 'void main()' function


// Created Objects
SpawnObject("Land_Village_store", "10057.557617 215.145706 9341.333008", "-64.982765 0.000000 0.000000");
SpawnObject("Land_Slum_House1", "10067.722656 214.298996 9358.890625", "117.268402 0.000000 0.000000");
SpawnObject("Land_FuelStation_Build_Enoch", "10096.472656 213.938065 9364.459961", "116.094833 0.000000 -0.000000");
SpawnObject("Land_FuelStation_Feed_Enoch", "10097.285156 213.068954 9369.202148", "-60.996979 -0.000000 -0.000000");
SpawnObject("Land_Mil_Guardhouse1", "10079.599609 214.309006 9333.059570", "25.439497 0.000000 0.000000");
SpawnObject("bldr_rail_concreteramp", "10081.460938 208.158493 9355.922852", "27.174732 0.000000 0.000000");
SpawnObject("Land_Mil_Tent_Big4", "10087.573242 213.499725 9348.935547", "-154.353394 -0.000000 -0.000000");
SpawnObject("Land_Misc_Well_Pump_Yellow", "10062.786133 212.947586 9337.263672", "17.489599 -0.000000 -0.000000");
SpawnObject("Land_Castle_Wall1_20", "10039.045898 219.432312 9329.556641", "117.000000 0.000000 -0.000000");
SpawnObject("Land_Castle_Wall1_20", "10048.853516 219.125153 9347.966797", "118.292000 -0.000000 -0.000000");
SpawnObject("Land_Castle_Wall1_20", "10058.104492 218.983444 9365.603516", "116.999916 0.000000 -0.000000");
SpawnObject("Land_Castle_Wall1_20", "10067.160156 218.974030 9383.450195", "117.000000 0.000000 -0.000000");
SpawnObject("Land_Castle_Wall1_20", "10076.444336 219.017792 9401.720703", "116.999893 0.000000 -0.000000");
SpawnObject("Land_Castle_Wall1_20", "10075.205078 216.326920 9301.995117", "-63.000000 0.000000 0.000000");
SpawnObject("Land_Castle_Wall1_20", "10084.556641 215.995865 9320.085938", "-62.999947 0.000000 0.000000");
SpawnObject("Land_Castle_Wall1_20", "10094.063477 215.776611 9338.106445", "-63.000000 0.000000 0.000000");
SpawnObject("Land_Castle_Wall1_20", "10103.076172 215.590668 9355.999023", "-62.999973 0.000000 0.000000");
SpawnObject("Land_Castle_Wall1_20", "10111.863281 215.573135 9373.553711", "-63.000000 0.000000 0.000000");
SpawnObject("Land_Castle_Wall1_20", "10121.262695 215.678772 9391.844727", "-62.999973 0.000000 0.000000");
SpawnObject("bldr_stone4", "10111.563477 207.515244 9364.555664", "0.000000 -0.000000 -0.000000");
SpawnObject("bldr_stone3", "10113.790039 207.371567 9368.073242", "0.000000 0.000000 0.000000");
SpawnObject("bldr_stone5", "10110.799805 208.824005 9366.150391", "0.000000 0.000000 0.000000");
SpawnObject("bldr_stone3", "10088.799805 208.024994 9321.570313", "0.000000 0.000000 0.000000");
SpawnObject("bldr_stone2", "10090.628906 207.998917 9324.597656", "-30.600021 0.000000 0.000000");
SpawnObject("bldr_stone1", "10088.900391 209.757996 9323.809570", "105.369003 0.000000 0.000000");
SpawnObject("SurvivorM_Denis", "10097.799805 212.000000 9365.889648", "-89.999954 0.000000 -0.000000");
SpawnObject("SurvivorM_Seth", "10091.000000 212.339996 9353.400391", "-140.000000 0.000000 -0.000000");
SpawnObject("SurvivorM_Jose", "10087.700195 212.300003 9347.700195", "0.000000 0.000000 0.000000");
SpawnObject("SurvivorF_Irena", "10067.200195 213.389999 9356.559570", "0.000000 0.000000 -0.000000");
SpawnObject("SurvivorF_Naomi", "10056.500000 212.910004 9343.299805", "113.999992 0.000000 0.000000");
SpawnObject("SurvivorM_Quinn", "10081.599609 212.442993 9329.549805", "-90.000000 0.000000 0.000000");


// Uncomment if you want to export loot from newly added buildings
// Position, Radius (increase if you have a larger map than Chernarus)
// GetCEApi().ExportProxyData(Vector(7500, GetGame().SurfaceY(7500, 7500), 7500), 20000);
 

Share this post


Link to post
Share on other sites
Sign in to follow this  

×