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ZinMas 101

Bad decissions

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Well, in first place, excuse my poor English skills. I will try my best. 🤗

 

1. Melee combat system. Is just bad. Is just about spamming clicks and lets see who has the better melee weapon. Btw it looks stupid.

2. Zombies are ridicolous strong, fast... they see or hear you so fast... they stuck you on doors and walls... and they spawn all together. Sometimes the cities are empty of zombies but all of them in the same place. BAD. It made me dont wanna play anymore. Take in consider the idea of quantity over quality. Right now they are few and bad splited, but strong and fast as fuck. 

3. Moonlight still not working.

4. Bows still not added, as improvised traps, etc.

5. Vehicles still laging and flying

6. Are faces still counting as head? So if you are wearing a helmet and receive a shot in the face, helmet would save you. 

7. Loot spawn system is bad. Loot is very repetitive... you can found 50 hats in same city, then 50 crowbars in the next one, for example. BAD.

8. We still missing some good mechanichs and objects that we missed since new versions.

9. Bones system not working good.

10. Etc Etc Etc...

 

Dont take me wrong, DayZ was my favourite game by far for years, but man... since 0.62 they really took bad decissions.

 

 

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Guest

Meelee is as good as the user is. Standing still and jamming attack button is usually the worst idea. I'd say that implementing kicks (like in "Dark Messiah of M&M") is the way to go. Fast, efficient and funny. But that needs a few other things: (quicker) falling animations for instance. In 1.13 a single player can block multiple rushing zeds with raised elbows and lose no health in the process. Zeds will 'just' glitch defender into wall and then beat him up :). Spawn is a reactive thing from what i've gathered. Typically enemies spawn as a group and slowly wander.

ps. face = head in "DayZ". It's not a "Fallout" game, so items such as Assault Helmet Visor are only for decoration purposes.

Edited by Guest
it's a secret

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12 hours ago, nemorus said:

Meelee is as good as the user is. Standing still and jamming attack button is usually the worst idea. I'd say that implementing kicks (like in "Dark Messiah of M&M") is the way to go. Fast, efficient and funny. But that needs a few other things: (quicker) falling animations for instance. In 1.13 a single player can block multiple rushing zeds with raised elbows and lose no health in the process. Zeds will 'just' glitch defender into wall and then beat him up :). Spawn is a reactive thing from what i've gathered. Typically enemies spawn as a group and slowly wander.

ps. face = head in "DayZ". It's not a "Fallout" game, so items such as Assault Helmet Visor are only for decoration purposes.

You didnt get my point. Btw im not losing time debating facts. Faces count as head. Im not talking about Assault helmet visor... im talking about ballistic helmets in general. They protect you even the face just by wearing them. And... im not the only one complaining about the bad mechanich of melee combat system. Greetings. 

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