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UndeadAssassin

classes

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im not talking about making massive characteristic changes just small changes so you can choose a class at respawn.

mechanic: gives the player the ability to fix vehicles without a toolbox.

soldier: gives the player a 15% chance to find a second clip of ammo in a loot pile.

hunter: gets 20% more meat from animals.

scavenger: finds more beans and drink from lootpiles.

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ok i could be wrong but isnt what one person sees on the ground the same as what every other person sees? If so how could anyone find more of anything in a pile of loot.

Everything in the pile of loot is shown on the ground in some way. So how could someone find an extra can of beans if the pile only consist of 1 can of beans a soda and empty wisky bottle?

Ive read alot of the thread about classes and alot of them say stuff about having a higher chance to find (Blank item) when scavenging but if an item isnt there how do you find it and how could you increase the chance of finding something for a specific person? If you increase the chance of being able to find something for different people you would have to make it to where every loot spawn near the person resets to add an item into it or just magically plop the item into loot spots (Unrealistic).

Seriously people need to lean away from this topic for a while its been suggested in many ways and mostly shot down each time

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