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scaryjoey

Kukri & Fange knife

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The Kukri for the shelves of the cities and the Fange for the shelves of the hunting places.
If you also know how to read "*.xlm" files, this will definitely help you better.

 

    <type name="KukriKnife">
        <nominal>20</nominal>
        <lifetime>14400</lifetime>
        <restock>0</restock>
        <min>10</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
        <category name="tools"/>
        <tag name="shelves"/>
        <usage name="Town"/>
    </type>

 

e

    <type name="FangeKnife">
        <nominal>5</nominal>
        <lifetime>14400</lifetime>
        <restock>0</restock>
        <min>2</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
        <category name="tools"/>
        <tag name="shelves"/>
        <usage name="Hunting"/>
    </type>

I 2 Kukri found them inside the houses of a large northern city, the Fange I didn't even look for.

 

 

 

 

Edited by Riddick_2K
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On 5/11/2021 at 6:34 AM, Riddick_2K said:

The Kukri for the shelves of the cities and the Fange for the shelves of the hunting places.
If you also know how to read "*.xlm" files, this will definitely help you better.

 


    <type name="KukriKnife">
        <nominal>20</nominal>
        <lifetime>14400</lifetime>
        <restock>0</restock>
        <min>10</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
        <category name="tools"/>
        <tag name="shelves"/>
        <usage name="Town"/>
    </type>

 

e


    <type name="FangeKnife">
        <nominal>5</nominal>
        <lifetime>14400</lifetime>
        <restock>0</restock>
        <min>2</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
        <category name="tools"/>
        <tag name="shelves"/>
        <usage name="Hunting"/>
    </type>

I 2 Kukri found them inside the houses of a large northern city, the Fange I didn't even look for.

 

 

 

 

Thanks for your fantastic reply. Those xlm files look very interesting ill have to locate them! Its a shame the kukri cannot fit into the assault boot/sheath. The fange reminds me of the creatures weapons in the Jeapers Creapers film 😂

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Happy to help!
In the meantime, sorry because re-reading I realized that I made a mistake: the files are "XML" (NOT "xlm") typing error that I have not seen before.
Sorry again 😞
The XML configuration files of the vanilla servers can be found individually at this address:
"https://github.com/BohemiaInteractive/DayZ-Central-Economy/tree/master/dayzOffline.chernarusplus"
Or, and I suggest you try if you like DayZ and want to learn more about the game, you can download the original file of the B.I. to mount a real vanilla DayZ server on your PC that you can use as your own server, and having access to the files, you can also modify various aspects of the game.
The link should look like this:
"https://steamdb.info/app/223350/"
As you can also open the external doors and also accept external players (in that case I recommend at least an administration tool and to implement a White List).
It was really very useful to me, at the beginning, to understand the game better, and later I had a lot of fun running around the map as if I were the last survivor.
If you are looking for the "thrill" of the unknown encounter, you always have the public servers left, or if you have your own particular vision of the game, you can assemble some Mods (and there are really good ones) and open it for the public with a name and the description of the purpose.

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