Helite 0 Posted February 22, 2021 (edited) I am having a problem writing config for a new model enum { DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, DESTRUCTNO = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class CfgPatches { class DZ_Characters_Vests { units[] = {"TacticalVest", "UKAssVest"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"DZ_Characters"}; }; }; class CfgVehicles { class Clothing_Base; // External class reference class PlateCarrierVest class PlateCarrierVest_Ahegao : PlateCarrierVest { scope = 2; displayName = "$STR_CfgVehicles_PlateCarrierBlank0"; descriptionShort = "$STR_CfgVehicles_PlateCarrierBlank1"; model = "\DZ\characters\vests\plate_carrier_g.p3d"; inventorySlot[] = {"Vest"}; itemInfo[] = {"Clothing", "Vest"}; attachments[] = {"VestHolster", "VestPouch", "VestGrenadeA", "VestGrenadeB", "VestGrenadeC", "VestGrenadeD"}; weight = 12000; itemSize[] = {4, 4}; varWetMax = 0.49; heatIsolation = 0.8; repairableWithKits[] = {3}; repairCosts[] = {25.0}; class ClothingTypes { male = "\DZ\characters\vests\plate_carrier_m.p3d"; female = "\DZ\characters\vests\plate_carrier_f.p3d"; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 100; healthLevels[] = {{1.0, {"DZ\characters\vests\Data\BallisticVest.rvmat"}}, {0.7, {"DZ\characters\vests\Data\BallisticVest.rvmat"}}, {0.5, {"DZ\characters\vests\Data\BallisticVest_damage.rvmat"}}, {0.3, {"DZ\characters\vests\Data\BallisticVest_damage.rvmat"}}, {0.0, {"DZ\characters\vests\Data\BallisticVest_destruct.rvmat"}}}; }; }; class GlobalArmor { class Projectile { class Health { damage = 0.5; }; class Blood { damage = 0; }; class Shock { damage = 0.26; }; }; class Melee { class Health { damage = 0.25; }; class Blood { damage = 0.0; }; class Shock { damage = 0.25; }; }; class Infected { class Health { damage = 0.25; }; class Blood { damage = 0.0; }; class Shock { damage = 0.25; }; }; class FragGrenade { class Health { damage = 0.5; }; class Blood { damage = 0; }; class Shock { damage = 0.26; }; }; }; }; class AnimEvents { class SoundWeapon { class pickUpItem { soundSet = "SmershVest_pickup_SoundSet"; id = 797; }; class drop { soundset = "SmershVest_drop_SoundSet"; id = 898; }; }; }; }; class Ahegao : PlateCarrierVest_Ahegao { scope = 2; displayName = "vest_ahegao"; visibilityModifier = 0.95; hiddenSelectionsTextures[] = {"plate_anime\data\ahegao_plate.paa", "plate_anime\data\ahegao_plate.paa", "plate_anime\data\ahegao_plate.paa"}; }; }; Edited February 22, 2021 by Helite Share this post Link to post Share on other sites
steam-76561198936835128 0 Posted February 26, 2021 inspect: class PlateCarrierVest; // You're missing ";" symbol Share this post Link to post Share on other sites