Jump to content
Sign in to follow this  
Big Beej

Help Making (and referencing) New Grenade Sound

Recommended Posts

Hi, first post / absolute modding novice here, but I've got ~1k hours on messing with Arma 3. I have an okay understanding how the config.cpp file should be formatted, how it works, etc.

What I'm trying to do is create a new grenade object (using the base classes, of course), and define a custom sound for it. All I have right now is a functional retexture, with the following definition:


class CfgVehicles
{
    class RGD5Grenade;
    class My_Grenade: RGD5Grenade
    {
        scope=2;
        displayName="FisherPrice_MyFirstGrenade";
        descriptionShort="Possibly dangerous";
        model="MyMod\frag_RGD5.p3d";

        hiddenSelectionsTextures[]=
        {
            "MyMod\frag_retexture_CO.paa"
        };

    };
};
 

I somewhat understand how sound tails, shaders and sets work from my Arma 3 experience, but I cannot begin to comprehend how to functionally integrate them into my config.cpp. I would greatly appreciate if someone more knowledgeable could do any of the following:

1. Point out / link the relevant wiki page(s)

2. Explain how to define and reference a SoundSet

3. Finish my garbage code for me, and I'll make sense of it myself. 

Thanks in advance!

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×