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Mr.Gendalf

Improved algorithm of infected and PvP mode.

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Forgive me, project manager Dean Hall, but now, with such artificial intelligence among the infected, playing is pretty boring.
The DayZ user should have a tremendous experience of social survival taking place in a tense, memorable and atmospheric post-apocalyptic world. Why not improve the spawn and mechanics of the infected, give the survivor the opportunity to meet the herd (horde) outside settlements, such as forests or fields. For a long time, absolutely nothing can happen. You quite often overcome endless fields and forests without meeting a single player. It is necessary for the survivor to foretell that at any moment in time, something incredible and exciting can happen to him. Therefore, I highly recommend using the infected as a liaison for extended PvP between DayZ users.
Let the infected react not only to the sounds of gunshots, but also to light from torches, bonfires or lanterns, as well as from deliberately thrown objects, in order to create a distracting sound.
When orienting in space, the infected should generate various and interesting situations for the DayZ user. Add an extended sharpening of instincts to external stimuli in the infected and constant hunger - this will radically diversify the existing PvP gameplay. Anything that gets out of the ordinary should arouse excitement and interest in the infected.
Make the explosions (damage) of offensive grenades more realistic and believable.
Very loud sounds of shooting or explosions should be the strongest irritant for the infected, even at long distances.
In pursuit of the goal, teach the infected to climb vertical ladders and high obstacles accessible to the survivor (houses, containers, etc.), give the ability to break down doors in buildings. When looting, there should be a reaction of the infected to the opening of the door of a car or house, chopping trees and bushes.
A sniper shooting other survivors from the forest who run across a field or village can be localized infected at an impressive distance with the ensuing consequences and a part of the herd (horde), which can be, both in the forest and in the field, head to the source of irritation - this will add variety to PvP, increase the value of stealth and devices for silent and flameless shooting.
Please add the fog effect, early in the morning and late in the evening, in coastal areas, near rivers, lakes and other bodies of water in the mainland.

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