olke   2 Posted October 6, 2020 (edited) using A2SM_Data_APL-SA and Arma2 texture and Photoshop 🙂 hightmap, satamap, maskmap, road network and roadmodels, pond, powerline, bush - Arma 2, ground texture ans material tree, store, farm object,wreck, garbaje - Dayz SA..   Map parameter Grid Size = 512 Cell Size =4 Terrain size = 2048 Sattelite and Mask image have size 2560!!! (overlap border map bug fix), Resolution = 0.8 Sattelite / Surface mask = 512 Overlap = 96 Texture Layer = 32  Edited October 6, 2020 by olke edit 1 Share this post Link to post Share on other sites
Richie   2 Posted October 14, 2020 Ah the memories, nicely done. Share this post Link to post Share on other sites