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The Poacher

We need testing tools.

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As the title says, we need testing tools in order to help facilitate the process of weeding out bugs easier. This is an Alpha, not a release ready mod, and as such it should not be played like a released game but with the mindset of a bughunter.

When I was a bughunter for EVE Online, we were given a vast array of tools to facilitate our job. We could spawn NPCs and items, teleport, view hitboxes and physics bubbles (an EVE Online concept), and many other things.

The lack of any such tools for DayZ makes actual testing nearly nonexistant. What we have is a community of people playing this game as if it were release ready, and only a relative few out of the hundreds of thousands who play this game, who are reporting bugs and participating in the alpha testing portion of the game. When it takes several hours to reproduce the steps that led to a bug (such as by hunting for an item to repair something with), that is not a good testing environment, and I feel it needs to change.

Consolidated suggestions:

1) give testers commands to spawn items and entites (vehicles, zombies)

2) add teleportation commands

3) grant testers more ingame information on the processes going on in the world (display zombie LOS, hitboxes, etc)

3) Restrict this to special test servers perhaps? That way people can keep playing, while those who are interested in the QA process can do their work.

Thanks for taking the time to read my post.

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Do this in designated servers, I'm fine with that and don't allow those players to hop from those to these servers.

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Yeah, server hopping really kills this unfortunately. Until there's a way to restrict and control server hopping this could be easy to abuse by people wanting to ruin the experience of those who are actually trying to play the game. I just want to help get it release ready first, and invest significant time into actually playing the game when it's more stable.

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