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TheVaultboy

A question for the server admins out there.

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My friends and myself all have extreme range high end hardware, my server is a dual 2690 with a ton of ram and a huge hardware raid 6 system and multiple 56G Nics.

We are wanting to effectively setup my main server machine to be a server for DayZ on my LAN for an 8 player 4 vs 4 private session, as such we don't want to be having to connect to Steam or doing any of that mucking about so my question is how do I configure the game to run offline LAN only with no internet involvement of any sort as this for our systems is actually a bottleneck, it also does not help when steam keeps trouncing on config files.

I have setup the server config and am trying to run with the 1G internet connection disabled connecting by the localhost IP address under LAN connection to the server but it keeps stating that my admin password is incorrect and I know that it is not, the message is "Can not join the session. Wrong password was given."

I know the server is seen because it shows the following under LAN.

My Private Server     Shard: Private  Mode 1st/3rd Person BattlEye Enabled IP: 127.0.0.1:2302 Steam Friends: Map: Chernarus | Mods: Livonia DLC

When I try and log in with a user password I get the following message: "The server does not accept the client's current filePatching setting."

We were hoping to get started in DayZ this weekend and basically every weekend for eight weeks get 8 hours in on Saturday and Sunday but it does not look like it's going to happen if I can't get this sorted, we like to break every three hours and want things to persist but don't want to have everything just sitting their paused.

Can someone please advise me as to what is happening and how to fix it.

 

Thanks in advance.

Edited by TheVaultboy
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On 9/8/2020 at 8:58 AM, TheVaultboy said:

"The server does not accept the client's current filePatching setting."

Have you experimented with the "enable file patching" configuration settings in the launcher? If the server shows up on LAN, it seems you're really close. 

ydXtGx3.jpg

On the client-side, this can be enabled or disabled. 

Similarly on the server config >

allowFilePatching = 1;			// if set to 1 it will enable connection of clients with "-filePatching" launch parameter enabled

 

Good luck. 👍

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Unfortunately this makes no difference, I have tracked some things down with trying to get the game to run locally and the problem is with Battleye it seems. The server and clients in our environment have Zero connection to the internet, there is no router as our machines all hook into one PC which runs opensm ( open session manager ) as everything is connected via fibre and it does not use a default gateway, it is a pure lan.

Battleye wants to connect to the internet to check to see if players are banned and while I am fine with that if you are playing a game which is actually connected to the internet we are not and it should be the case that any players in the whitelist automatically bypass BE checks on login as they have been whitelisted by the admin for a LAN only game - but guess what it does not work, they are trying to FORCE you to be connected to the internet.

 

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