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Uncle Zed

Need help with mapgroupproto.xml

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I wanted to change the loot that spawns in the cabins. Instead of Hunting loot, I wanted other stuff to spawn there. Here's what i did:

I opened mapgroupproto.xml and I found "Land_Camp_House_red", "Land_Camp_House_white" and "Land_Camp_House_brown". I changed the usage name from "Hunting" to "Cabin".

In cfglimitsdefinition.xml, I added this line: <usage name="Cabin"/>. This was placed just below the "Prison" line.

I edited my types.xml, assigning many items to "Cabin". I deleted my server's database and restarted. When I spawn in and go to a cabin, it appears to still be spawning Hunting loot. For example, I found 12ga slugs. Those are not in the Cabin loot. 

So, any idea what I might have done wrong? Did I miss a step someplace?

Edited by Uncle Zed

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I got a response to this elsewhere. Apparently there are areas of Livonia that are designated as military that override the building's loot. There's also areas that are labeled as hunting, overriding the new Cabin loot.

So, is there a map someplace that shows the zones (not the tiers) that are overridden? For example, I know that Nidek, which is a ruined village, spawns military items because it's in the military zone. The izurvive map doesn't show this. It only shows what the building's loot is supposed to be.

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You can see and edit the zones with the same tool as you would use to edit the tiers - Economy Editor in Dayz Tools.

 

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