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MR DELICIOUS

Fitting Time Logout Mechanic

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There is a great deal of hate going around for the insta d/c tactic many players take as a method of self preservation.

I've seen a lot of half-hearted ideas that have been thrown around ala WoW and co in terms of a timed logout.

The player tkgwheeler suggested this a while back, and I'd like to expand on it. It got a lot of good feedback in another thread, and I think this would really end 95% of the d/c bitching.

Essentially, tkgwheeler had the idea to have a "bedroll logout." Essentially, you have to spend fifteen seconds laying out a bedroll in order to log out. Failing to do so will leave you suspended in the server for one minute unprotected.

I think this idea is really nice. It's got a really neat, naturalistic feel to it, and the animation wouldn't be hard to nick from the "making fire" one. You should also only be able to log out in the places where you're able to make a fire. It would stop server scrolling for loot through the back room of NWAF barracks, or people sealing off a building with barbed wire only to have someone server scroll into the top floor and circumvent their defences.

Thus far, tkgwheeler's idea has been the most elegant and in keeping with the game feel.

I'd like to add that ten seconds is enough time for a player to be killed if they decide to set it up in a stupid place, yet not unrealistically long when a quick logout is required.

Similarly, if someone force disconnects or alt-f4s, their character should remain persistent in the server for a good thirty seconds.

Although some would argue that thirty seconds is not enough, I'd say that you should have a very big opportunity to kill them in that time.

Lastly, I would say that if a player disconnects, or the server registers a cutoff (alt-f4), the player should remain static on the server, but their zombie aggro should be entirely removed.

As such, this PvP d/c issue would be fixed, but wouldn't disadvantage people with genuine disconnection issues whilst facing zombies, or in zombie infested areas.

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Agreed, had this trick pulled on me a few times, and must say that I've been hanging around those Cherno med stations a bit too long to be deemed "fair play". I also want gamma to be maxed at 1-1.2 to stop the free night vision.

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Yeah I think this is one of those things that needs to be addressed quite quickly after the infrastructure of the servers.

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A simple, yet elegant solution. Should be quite doable as well, since in Vanilla ARMA 2 you can have an AI taking over if a player disconnects. Just use the same mechanic, but instead of calling regular AI routines on disconnect, call for a dummy one so that the character just stands there.

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Lastly' date=' I would say that if a player disconnects, or the server registers a cutoff (alt-f4), the player should remain static on the server, but their zombie aggro should be entirely removed.

As such, this PvP d/c issue would be fixed, but wouldn't disadvantage people with genuine disconnection issues whilst facing zombies, or in zombie infested areas.

[/quote']

I'm not sure I understand... how would this stop people from alt-f4 to escape a horde of zombies? I think it's used probably at least as much for zombies as it is to avoid PVP, maybe more with 1.5.7

Otherwise a good post (and one you know I already agree with ;) )

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Lastly' date=' I would say that if a player disconnects, or the server registers a cutoff (alt-f4), the player should remain static on the server, but their zombie aggro should be entirely removed.

As such, this PvP d/c issue would be fixed, but wouldn't disadvantage people with genuine disconnection issues whilst facing zombies, or in zombie infested areas.

[/quote']

I'm not sure I understand... how would this stop people from alt-f4 to escape a horde of zombies? I think it's used probably at least as much for zombies as it is to avoid PVP, maybe more with 1.5.7

Otherwise a good post (and one you know I already agree with ;) )

Yeah, I know it's an effective escape from zombies still, but I left it like that to allow the true accidental disconnects some clemency. However, thinking about it, it might be good to make the player bleed and in pain should they accidentally disconnect.

As in, they come back into the game after their net dropping or an intentional D/C, and they're bleeding and shaking from pain. It could double as a kind of "coward's curse", but also reflect a "near escape" from the zombies, in terms of immersion.

In this way:

* Intentional D/Cers can be still killed by other players for a time.

* Accidental D/Cers will be safe should they disconnect amongst or being chased by zombies.

* People escaping zombies through D/C must make the decision as to whether or not they want to be in pain and have to patch themselves.

Essentially, logging out with the bedroll is the only way to "safely" log out. If someone was to intentionally D/C inside a building that was being guarded on another server (with the intention of negating their defenses), or to loot a location across every server really quickly, they'd suffer a loss of bandages and painkillers, and also be hampered by the time it'd take to bandage.

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I like those ideas. Though i think, that logging out may be also without bedroll. If player does not have it, he need a little more time "to clean" its sleeping place (maybe ten seconds longer, than with bedroll). Now you push key of "go to bed"(logging out), yours senses slowly become fade...and..

At same time, imho, would be good to have feature of interruption of logging out, maybe by moving the mouse.

What about D/Cers, i guess, intentional or not, but disconnecting should to give to your avatar non-fatal heart attack.

He shouts one time, clutching at his heart, and fall to the ground.

Now its opponents have some chances to ending their "hunting". Also he has some chance, if he will be lucky.

That sad, but accidents with health happen, even in peacetime, and none of them are not insured.

Logically, time to implement this will come after the game becoming in full stage, which can remove most of serverside crashing.

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Yeah, it'd be interesting if the bedroll was an item that you could carry around. However I think that considering Ash Ketchum the survivor already has half an operating theatres worth of equipment he may as well also have a bed roll.

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Could a possible solution to "server scrolling" be making your login/logout location tied to a specific server? A la, the bug whereby a player is teleported back to the beach.

If you log out on Server A, and return to Server A... you'll be in the same spot.

If you log out on Server A, and switch to Server B... you'll spawn on the beach.

Seems a bit draconian and encourages greater allegiance to servers which may/may not be stable, but I think it'd discourage loot swapping.

I agree with everything in the OP, but I don't think it'll stop server swapping to any degree if I understand it correctly. I can hop on a 5/50 server and Alt-F4 in the NWAF barracks, with no risk during that 30 seconds, then jump on a 49/50 server and start out just fine.

As an aside, is the NWAF the ONLY place with barracks in Chernarus?

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Yeah' date=' it'd be interesting if the bedroll was an item that you could carry around. However I think that considering Ash Ketchum the survivor already has half an operating theatres worth of equipment he may as well also have a bed roll.

[/quote']

Yeah, this seems practical. As part of basic gear.

And yea, maybe in the current game stage this (finding new bedroll) would be exaggerated element of gameplay.

Maybe in future. Then IF the deep story player lose all its equipment during swimming etc. and don't want respawn.

Or if the game is introduced a robbery without murder, how is recommended here..

http://dayzmod.com/forum/showthread.php?tid=3037

Though the goal was blurred.

But seems yeah, that implementing each new gamelement requires a deeper reasons.

Thus, "bedroll loging" probably do not need to overcomplicated (as i tried:D).

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I think this is a great suggestion, it's pretty obvious solution used in many MMO games.

If player disconnects from the game, the server should leave the character stationary for 1 minute, able to be killed.

The player is able to initiate a ~15 second logout process, during which he can't do anything and any damage received will cancel it. If this is completed, the server won't keep the character for the minute. Any animation for this is secondary and should be low priority.

I don't think it would need to account of accidental disconnects. 90% of the time you aren't in a situation where you would die in 1 minute while remaining stationary. Trying to prevent deaths caused by losing connection would allow exploitation and you can't prevent deaths by other real-life disturbances either.

I'm not sure how hard this would be to implement, because the servers would need to know if the player's character is active somewhere else and not let the player join in during the character's one minute disconnect delay. If there's some sort of master server that keeps track of the characters, it shouldn't be too hard.

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I don't think this would be too hard to implement, and doing so would add a huge amount of value to the game. It would also fix the discussion going on at the moment to prevent server scrolling.

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As someone who has tried to make a campfire, I can say that the bedroll would make me stop playing indefinitely. I have only been ever to make a campfire once, ONCE...in weeks of playing.

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